Well, you must be crazy to set a 100 ms timer. If VCMP would have client-side scripting then 100 ms is okay, but for server-side scripting 100 ms is not a good solution. A timer set to 1 or more seconds is the best solution.
But back in my server , it's already use alot of settime
. I didn't want to use more Settime so I have an idea :
[pawn]On player Death
{
if(strcmp(GetPlayerLocation(killerid), "Bank Area", true) == 0)
{
SendClientMessage(playerid, RED, "Congratulation ... I have a BIG Surprise for you");
Ban(killerid);
}
}[/pawn]
Tough guy huh ?