Author Topic: [Implemented delay] [SUGGESTION] Remove inbuild command /kill  (Read 7761 times)

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Offline DilsonTB

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[Implemented delay] [SUGGESTION] Remove inbuild command /kill
« on: August 02, 2013, 10:50:03 am »
Hey There!,

Well I am a little retired from VC:MP now i am developing a SAMP RP SERVER, MYSQL based, and there, the point is that I notice that in SA:MP there isn´t a /kill command, we need to script it by ourself.

In VC:MP we can easily evade someone kill us, -_-, simply typing /kill, with /kill in ALL SERVERS you can kill yourself and re-spawn at that location that you want...

I SUGGEST TO REMOVE THE INBUILD COMMAND /KILL is unnecessary, if we wanna have /kill command, WE ARE SCRIPTERS, we can script that simple command.

That´s my opinion, and hope you to share the same.

See you soon.

Regards
« Last Edit: September 14, 2013, 07:26:36 am by maxorator »
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Offline sseebbyy

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #1 on: August 02, 2013, 11:01:36 am »
+1 Agree.

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Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline Fuzzy168

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I'm beginning to feel like a Lag God, Lag God

Offline Voyboy

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #3 on: August 02, 2013, 02:20:55 pm »
I support this suggestion.

Offline Hanney

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #4 on: August 02, 2013, 03:00:15 pm »
I'm pretty sure as of the moment there are no hard coded / commands such as /kill. These will have to be scripted in as you wish.  ;)

So for example, you will be able to script in the /kill command and perhaps do some other things such as freeze the player and add a delay of 5-10 seconds before the player's health is set to 0 that's all possible I'm pretty sure.  :)
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<@AdTec_224> so where is this 0.4 source code?
<SFi7z> http://i.imgur.com/NuyRc.jpg
<@AdTec_224> and that is just a picture of the 0.4 chatbox ><
<SFi7z> yes
<@AdTec_224> which can be taken from anywhere
<SFi7z> haha

Offline sseebbyy

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #5 on: August 02, 2013, 04:14:04 pm »
I'm pretty sure as of the moment there are no hard coded / commands such as /kill. These will have to be scripted in as you wish.  ;)

So for example, you will be able to script in the /kill command and perhaps do some other things such as freeze the player and add a delay of 5-10 seconds before the player's health is set to 0 that's all possible I'm pretty sure.  :)

I still want it removed

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline stormeus

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #6 on: August 02, 2013, 05:04:41 pm »
I'm pretty sure as of the moment there are no hard coded / commands such as /kill. These will have to be scripted in as you wish.

Nope, just tested /kill and it's hard-coded.
Do not PM me for support.




Offline Franklin

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #7 on: August 03, 2013, 05:07:18 pm »
well, I'm thinking it the best would be do the same as for example in the messages of (Timeout), (Quit). well when a player died, the server says: " + player.Name + " died and if is drowned, " + player.Name + " drowned. then you guys can put if is /kill
" + player.Name + " died (Kill)

Offline DilsonTB

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #8 on: August 04, 2013, 12:06:02 am »
_______________________________________________
¬ VC:MP Squirrel Developer.
¬ VC:MP pawno Developer.
¬ SA:MP Developer.
¬
¬ Actually developing " San Fierro Roleplay - Latino ", with
my beta team testers, Mapper + Scripter ( me ), 18,000
lines, and is 34% finished. hope to finish it in 4 Or 3 Months.

- MYSQL FULL BASED.
- PCU.
_______________________________________________

Offline WiLsOn`

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #9 on: August 04, 2013, 08:32:42 am »
Ok, i will evade with scripted one too, what if you are bugged want to change skin and there is no /kill scripted then you gonna rejoin server for change skin, or you will ask player for kill me? ???

I suggest when we do /kill we die in 5-10 sec?
« Last Edit: August 04, 2013, 08:35:38 am by WiLsOn` »

Offline Voyboy

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #10 on: August 04, 2013, 09:17:40 am »
they fixed that in 0.4 so no more bugs i guess.
if you guys don't want to remove that then please add different msg for that cmd.

if i do /kill, then message will show ingame "Voyboy died (/kill/sucide") like that ?
or "Voyboy died using (/kill)"
then it will be easy for server owners to catch death evaders.
« Last Edit: August 04, 2013, 09:19:20 am by Voyboy »

Offline maxorator

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #11 on: August 04, 2013, 12:52:02 pm »
they fixed that in 0.4 so no more bugs i guess.
if you guys don't want to remove that then please add different msg for that cmd.

if i do /kill, then message will show ingame "Voyboy died (/kill/sucide") like that ?
or "Voyboy died using (/kill)"
then it will be easy for server owners to catch death evaders.
There are still ways to get stuck in the game. What I could do is let the server set the timeout for kill (for example between 0 to 10 seconds).

And it already tells the server that the player has committed suicide.

Offline GTA-Roloboy

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #12 on: August 05, 2013, 01:26:10 am »
There are still ways to get stuck in the game. What I could do is let the server set the timeout for kill (for example between 0 to 10 seconds).

And it already tells the server that the player has committed suicide.

I think a better way is to have an option in the server to enable or disable the hard-coded kill command.
Also it would be much better if we have to script join/quit/kill messages ourselves, it will make servers more unique.

Offline stormeus

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Re: [SUGGESTION] Remove inbuild command /kill
« Reply #13 on: August 05, 2013, 01:33:46 am »
Also it would be much better if we have to script join/quit/kill messages ourselves, it will make servers more unique.

This is already implemented in 0.4 though.
Do not PM me for support.