New's
new Wathers[] [] = {
1,2,5,4,5,6,7,8,9,10,11,12,13,14,15
};
Public's / Forward
forward WeatherChange();
public WatherChange()
{
new rand = random(sizeof(Wathers));
SetWaterLevel(Wathers[rand][1]);
return 1;
}
GameModeInit
SetTimer("WatherChange", 5000, 1); // Edit? 5000 to 16000... etc...