Author Topic: VC:MP 0.4 Public Beta #3  (Read 73590 times)

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Offline stormeus

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VC:MP 0.4 Public Beta #3
« on: January 25, 2014, 11:33:26 pm »



There will be a public beta test of VC:MP 0.4 on Jan. 26th.
Please read the entire thread first.



Testing Information
A third public beta of VC:MP 0.4 will be held on January 26th beginning at 12:00 GMT. This test will last at least 24 hours and will continue until the beta testing team believes that enough information for bugfixes has been collected. Beta testers and developers may ask you to do certain actions in order to find bugs or other issues in the server, and in those cases, you should do as they say. Otherwise, you should play as your normally would on any other server.

The gamemode will be a classic Team Deathmatch server, essentially identical to that used in Public Beta #2. There will be multiple classes to select from, including a free-for-all team. Members of the same team (excluding the FFA team) cannot attack each other. There is no objective. Other commands have been added to accommodate stunting.

A later public beta will be held in the near future with a completely rewritten script to test new features in 0.4 in more detail.



Installation Files
http://v04.maxorator.com/files/VCMP04_Beta3.zip

A shortcut will be created on your desktop by the public beta installer to launch the server browser. The server browser will automatically list the public beta server in the favorites tab; the browser will then download the very latest client available. Please make sure that you install the public beta to a fresh/new installation of Grand Theft Auto Vice City to eliminate the possibility of crashing occurring due to any modifications you may have on your installation of Vice City.

As this is the third beta of VC:MP 0.4, the main goal is to continue to find and patch bugs and crashes in both the client and the server.

Some useful commands:

T - Chatbox
F5 - Scoreboard
TAB - Console
V- Enter vehicle as passenger
Alt + Enter - Switch between fullscreen and windowed mode
/reconnect - Typed into the chatbox. Will automatically attempt to reconnect the client to the server if the server happens to lose connection.
/help - Displays some useful ingame commands.
S (Spawn screen) - Spectate mode.


Changes During Beta 2
Stability and sync improvements
  • Fixed the infamous 4D8D45 crash
  • Fixed a server crash caused by the banlist not being loaded at the right time
  • Player slots are now marked as empty immediately after kicks
  • Fixed crash caused by objects being placed out of map bounds
  • Improved spherical linear interpolation to fix issues with vehicles jumping or doing flips while driving
  • Fixed Vice City trying to remove players without asking

General bugfixes
  • Client
    • Dying players can no longer be inserted into vehicles
    • Money pickups no longer appear when hitting parking meters
    • Fixed PCJ reverse speed
    • Grenades now throw properly when colliding with an object instantly
    • Sea Sparrow helicannon is now listed as a helicannon instead of an M4
    • Fixed shots not hitting a player who is scoped/zoomed in with a sniper
  • Server
    • Fixed an issue where entering back doors of vans would cause you to be ejected automatically
    • Fixed custom map buildings not disappearing on disconnect
    • Fixed a bug that caused vehicles to not be removed
    • Fixed a bug that caused objects to not be removed

Newly implemented features
  • Servers can now transfer files
  • Custom objects have been implemented
  • XML files can be used to define IPL-like maps which do not contribute to the object limit
  • Any static map object may now be hidden, including garage doors
  • All vehicles now have an increased maximum height limit of 12,000m



Changes Since End of Beta 2
Stability and sync improvements
  • Fixed a crash caused by IME input
  • More vehicle animations are now synced, including falling off bikes and exiting vehicles
  • Vehicle collision and melee damage are now reported
  • Door rotation no longer resets when entering or exiting a car
  • Fixed a crash caused by using objects without collision models being used for pickups
  • Driver death reason is now reset when setting a vehicle's health
  • Fixed client sometimes thinking it's not in control of a vehicle (caused it to be indestructible)
  • Fixed a streaming issue where objects, pickups, and vehicles were streamed in at incorrect times
  • Maximum vehicles increased from 500 to 1000

Newly implemented features
  • Custom weapons have been implemented
  • Servers can now send and create sprites
  • Added streaming radios (SHOUTcast and ICEcast)
  • Implemented spectating
  • Server browser is now capable of automatically updating the client.
  • Servers can now set weapon data
  • Added map blips
  • Servers can now identify players on a per-machine basis, allowing individual machines to be banned regardless of IP address changes
  • Added protection against a few new forms of cheating
  • Servers can now detect a player's framerate
  • Servers can now set a time delay for /kill
  • Players can now be made drunk (drunk settings in 0.3)
  • The server can now identify players who are away based on when their last sync packet was sent
  • Mouse Y-sensitivity is now tied to X-sensitivity
  • AppData can now be used for writable files to bypass UAC restrictions
  • Crash logs are now sent to the server and saved
  • Chat lines that are part of the same message are now preceded by a "|" to prevent impersonation
  • Radios in vehicles are now synced and can be set from scripts.

General bugfixes
  • Client
    • Attempted to fix crouch glitch with stubby
    • San Andreas .TXD and .DFF files can now be used for custom objects
    • Vehicles no longer continue "driving" due to player keys not being reset when the driver exits the car
    • Vehicle doors are no longer damaged temporarily when entering
    • Fixed door anims on cars without doors
    • Nametags are now rendered under the HUD
    • Vehicles/players no longer "drop" when exiting a vehicle on a server-created object
    • Fixed nametag sizes being distorted when zooming in or out with a sniper rifle
    • Fixed marker for players who you hadn't seen in-game not appearing
    • Spawn screen no longer lets you spawn or select classes while VC:MP is not in the foreground
  • Server
    • Fixed server crashing when closing when players are connected
    • Fixed crash caused by using uppercase filenames for file transfers on Linux
    • Fixed crash caused by trying to close the server when players were connected and objects had been spawned



Reporting Bugs
Create a new thread with a brief description of the bug and put the tag "[Bug]" in the title. Include details such as how often you can reproduce or recreate the bug (always, sometimes, or rarely), what you were doing when the bug happened, and what you think caused the bug.

A bug report might look like this:
Quote
Subject: [Bug] Can't shoot invisible players



Description
Whenever a player is invisible, I can't shoot them.

Reproducible
Always

What you were doing when the bug happened
I was going to the other team's point in a Voodoo. I got out of the car and someone on the other team went invisible, so I shot them when I started fading.

What you think caused the bug
Being invisible or desync from the Voodoo



Reporting Crashes
The server is configured to collect crash information from players, but in order to better track these issues, please follow these instructions as well.

Crash information will appear in the folder you install VC:MP into. For example, if you installed VC:MP into C:\Program Files\Vice City Multiplayer, then there will be crashlogs in this location:

C:\Program Files\Vice City Multiplayer\04beta_b2t1\crashlogs

The top of each file will look like this:
Code: [Select]
Address: 0040286E error C0000005
Make a new thread with the tag "[CRASH]" and the address, so that the name of your thread looks like [CRASH] 0x0040286E. Include the same details you would make for a bug report, like so:

Quote
Subject: [CRASH] 0x0040286E



Reproducible
Always

What you were doing at the time of the crash
Shooting an invisible player after I got out of a Voodoo

What you think caused the crash
Desync from invisible players or people getting out of Voodoos

Are you using the Steam version?
No.

Crash Report
Code: [Select]
Address: 0040286E error C0000005
EAX 00000002 EBX 0E3C1140 ECX 00000002 EDX 3D82D28B
EBP 3D82D2AB ESP 0018FBB4 ESI 12013C70 EDI 12013C70
Stack:
3EA14400
3F800000
0000015C
00D3F848
0ABBA7A4
0018FC10
3A8F1D34
00489634
3CAEBCBC
BC9C7710
3F0B70EC
3F5690D4
3CB013C0
3DB4B9F1
3F0BAA2A
0B710368
11B300D0
0018FC5C
0018FD30
11B30F00
00403F53
0018FC50
0018FC5C
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
3CBA966B
BC85A8D2
3EDFD590
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
0DFA9D50
00000000
00000008
11B30F80
00404310
11B30F80
0018FD2C
0DFF7378
0E3C546C
0DFF740C
0DFF7374
00789C8C
006616D8
00789C8C
0DFF7378
0DFF740C
007D95B8
0DFF7378
0018FCF4
006618C6
007D95B8
00000001
006428BF
0DFF7378
0DFF7378
0DFF7378
00640D23
0DFA9D50
00000000
00000000
0018FD2C
00401BAB
11B30F80
0018FD2C
00000001
00000018
11B30F80
0DFA9D50
00404881
004042D0
0018FD2C
0018FD74
3F2AAAAB
3F800000
00000001
0E3C1140
120157C0
120154C0
12014EC0
00000000
00400000 S 00614000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\gta-vc.exe
21100000 S 0005C000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss32.dll
22100000 S 00014000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\Mssa3d.m3d
22200000 S 00015000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\Mssa3d2.m3d
22300000 S 00011000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\Mssds3ds.m3d
22400000 S 00014000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\Mssds3dh.m3d
22500000 S 00014000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\Msseax.m3d
22600000 S 00016000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\Mssfast.m3d
22D00000 S 00062000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\Mssrsx.m3d
22E00000 S 00019000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\msseax3.m3d
24600000 S 00011000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\Reverb3.flt
26F00000 S 0002A000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\mss\Mp3dec.asi
5A840000 S 001BE000 N C:\Program Files (x86)\Rockstar Games\Beta (VCMP)\vcmpx\04beta\vcmp-game.dll
5AB30000 S 00046000 N C:\Program Files (x86)\Fraps\FRAPS32.DLL
5AD90000 S 00259000 N C:\windows\AppPatch\AcXtrnal.DLL
5AFF0000 S 00218000 N C:\windows\AppPatch\AcGenral.DLL
5EB50000 S 00A9D000 N C:\windows\system32\igdumd32.dll
62C70000 S 00072000 N C:\windows\system32\DSOUND.DLL
68060000 S 00105000 N C:\windows\system32\d3d8.dll
6B110000 S 0008D000 N C:\windows\AppPatch\AcLayers.dll
6C4B0000 S 000F5000 N C:\windows\System32\PROPSYS.dll
6CB30000 S 00006000 N C:\windows\system32\d3d8thk.dll
6CB40000 S 000E7000 N C:\windows\system32\ddraw.dll
6CC30000 S 00006000 N C:\windows\system32\DCIMAN32.dll
6CE20000 S 0003F000 N C:\Program Files\AVAST Software\Avast\snxhk.dll
6D300000 S 00012000 N C:\windows\system32\MPR.dll
6D320000 S 00013000 N C:\windows\system32\dwmapi.dll
6D380000 S 00080000 N C:\windows\system32\UxTheme.dll
6D620000 S 00051000 N C:\windows\system32\WINSPOOL.DRV
6D7B0000 S 0000F000 N C:\windows\system32\samcli.dll
6E0E0000 S 00025000 N C:\windows\system32\POWRPROF.dll
717E0000 S 00017000 N C:\windows\system32\USERENV.dll
71840000 S 0000B000 N C:\windows\system32\profapi.dll
71AA0000 S 00032000 N C:\windows\system32\winmm.dll
71C90000 S 00006000 N C:\windows\system32\rasadhlp.dll
71CA0000 S 00038000 N C:\windows\System32\fwpuclnt.dll
71CE0000 S 00021000 N C:\Program Files (x86)\Bonjour\mdnsNSP.dll
71D10000 S 00027000 N C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL
71D40000 S 00008000 N C:\windows\System32\winrnr.dll
71D50000 S 00044000 N C:\windows\system32\DNSAPI.dll
71DA0000 S 00012000 N C:\windows\system32\pnrpnsp.dll
71DC0000 S 00010000 N C:\windows\system32\napinsp.dll
71DD0000 S 00010000 N C:\windows\system32\NLAapi.dll
71DF0000 S 00005000 N C:\windows\System32\wshtcpip.dll
72200000 S 0003C000 N C:\windows\System32\mswsock.dll
725C0000 S 00030000 N C:\windows\system32\dinput8.dll
72830000 S 00007000 N C:\windows\system32\WINNSI.DLL
72840000 S 0001C000 N C:\windows\system32\Iphlpapi.DLL
72DF0000 S 0004C000 N C:\windows\system32\apphelp.dll
72E50000 S 00009000 N C:\windows\system32\VERSION.dll
73880000 S 00009000 N C:\windows\system32\HID.DLL
739B0000 S 00036000 N C:\windows\system32\AUDIOSES.DLL
739F0000 S 00007000 N C:\windows\system32\avrt.dll
73A40000 S 00039000 N C:\windows\System32\MMDevApi.dll
73C40000 S 00014000 N C:\windows\system32\MSACM32.dll
73D20000 S 0000D000 N C:\windows\system32\SortServer2003Compat.dll
73E20000 S 00006000 N C:\windows\system32\SHUNIMPL.DLL
73E30000 S 0000D000 N C:\windows\system32\sfc_os.DLL
73E40000 S 00003000 N C:\windows\system32\sfc.dll
74B90000 S 0000C000 N C:\windows\syswow64\CRYPTBASE.dll
74BA0000 S 00060000 N C:\windows\syswow64\SspiCli.dll
74C00000 S 00005000 N C:\windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll
74C10000 S 00035000 N C:\windows\syswow64\WS2_32.dll
74C50000 S 00090000 N C:\windows\syswow64\GDI32.dll
74CE0000 S 00047000 N C:\windows\syswow64\KERNELBASE.dll
74D30000 S 00121000 N C:\windows\syswow64\urlmon.dll
74EE0000 S 00005000 N C:\windows\syswow64\PSAPI.DLL
74EF0000 S 0000A000 N C:\windows\syswow64\LPK.dll
74F00000 S 00004000 N C:\windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll
74F10000 S 00003000 N C:\windows\syswow64\normaliz.DLL
74F20000 S 000F0000 N C:\windows\syswow64\RPCRT4.dll
75010000 S 00027000 N C:\windows\syswow64\CFGMGR32.dll
75070000 S 00110000 N C:\windows\syswow64\KERNEL32.dll
75180000 S 000A0000 N C:\windows\syswow64\advapi32.dll
75220000 S 0011E000 N C:\windows\syswow64\CRYPT32.dll
75340000 S 00100000 N C:\windows\syswow64\USER32.dll
75440000 S 00003000 N C:\windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll
75450000 S 000CC000 N C:\windows\syswow64\MSCTF.dll
75610000 S 001F8000 N C:\windows\syswow64\iertutil.dll
75810000 S 00012000 N C:\windows\syswow64\DEVOBJ.dll
75830000 S 00060000 N C:\windows\system32\IMM32.DLL
75890000 S 00004000 N C:\windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll
758A0000 S 00006000 N C:\windows\syswow64\NSI.dll
758B0000 S 000AC000 N C:\windows\syswow64\msvcrt.dll
75960000 S 0019D000 N C:\windows\syswow64\SETUPAPI.dll
75B00000 S 00004000 N C:\windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll
75B10000 S 00004000 N C:\windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll
75B20000 S 001B8000 N C:\windows\syswow64\WININET.dll
75CE0000 S 0009D000 N C:\windows\syswow64\USP10.dll
75D80000 S 00019000 N C:\windows\SysWOW64\sechost.dll
75DA0000 S 0008F000 N C:\windows\syswow64\OLEAUT32.dll
75E30000 S 0002D000 N C:\windows\syswow64\WINTRUST.dll
75EB0000 S 00057000 N C:\windows\syswow64\SHLWAPI.dll
75F10000 S 00083000 N C:\windows\syswow64\CLBCatQ.DLL
75FA0000 S 0015C000 N C:\windows\syswow64\ole32.dll
76100000 S 00C4A000 N C:\windows\syswow64\SHELL32.dll
77120000 S 0000C000 N C:\windows\syswow64\MSASN1.dll
77150000 S 00180000 N C:\windows\SysWOW64\ntdll.dll
« Last Edit: January 30, 2014, 06:19:04 pm by Hanney »
Do not PM me for support.




Offline ZeruelHD

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Re: VC:MP 0.4 Public Beta #3
« Reply #1 on: January 26, 2014, 12:27:52 am »
Nice :)

Good job :)

Offline sseebbyy

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Re: VC:MP 0.4 Public Beta #3
« Reply #2 on: January 26, 2014, 01:26:48 am »
* Seby slaps Voyboy around a bit with a large trout.

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline dynavolt71

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Re: VC:MP 0.4 Public Beta #3
« Reply #3 on: January 26, 2014, 04:14:45 am »
Cant Wait For this  ;D
[PAWNO]Fix Error " Failed to set data for "" " - http://forum.vicecitymultiplayer.com/index.php?topic=5743.0



:'(

Offline Honey.

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Re: VC:MP 0.4 Public Beta #3
« Reply #4 on: January 26, 2014, 04:31:45 am »
Cant Wait For this  ;D


EDIT : Can you start the test earlier, We have some electricity problems and 12:00 GMT means 5:00 PM in our country, please start this at 10 or 11 :00 GMT
« Last Edit: January 26, 2014, 04:36:54 am by Honey. »

Offline stormeus

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Re: VC:MP 0.4 Public Beta #3
« Reply #5 on: January 26, 2014, 04:54:43 am »
EDIT : Can you start the test earlier, We have some electricity problems and 12:00 GMT means 5:00 PM in our country, please start this at 10 or 11 :00 GMT

The test is going to be at least 24 hours long. You should be join at any other time.
Do not PM me for support.




hh1729

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Re: VC:MP 0.4 Public Beta #3
« Reply #6 on: January 26, 2014, 05:07:09 am »
Yeah, can't wait  :D

Offline kkkk

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Re: VC:MP 0.4 Public Beta #3
« Reply #7 on: January 26, 2014, 07:22:35 am »
wonderful

Offline VC_Sunny

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Re: VC:MP 0.4 Public Beta #3
« Reply #8 on: January 26, 2014, 07:59:29 am »
good

Offline Fuzzy168

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Re: VC:MP 0.4 Public Beta #3
« Reply #9 on: January 26, 2014, 08:12:10 am »
Time to bring out the Hunter..  ::)
I'm beginning to feel like a Lag God, Lag God

Offline Snake_Eyes[DTBF]

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Re: VC:MP 0.4 Public Beta #3
« Reply #10 on: January 26, 2014, 08:18:51 am »
bro good server bro
bro i want to be admin bro
bro how u managed to script that well bro
bro please accept my admin app bro  :'(
bro i will be 24x7(x365<only of the server is alive>) active bro
bro i script PRO bro
bro u know r2 lw sux Bro
bro u must also know that lws is cool bro

Offline Voyboy

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Re: VC:MP 0.4 Public Beta #3
« Reply #11 on: January 26, 2014, 08:59:26 am »
* Seby slaps Voyboy around a bit with a large trout.
*VoyBoy Dodges and hides in the bush.

Yeah, can't wait  :D

Offline Fuzzy168

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Re: VC:MP 0.4 Public Beta #3
« Reply #12 on: January 26, 2014, 09:38:54 am »
* Seby slaps Voyboy around a bit with a large trout.
*VoyBoy Dodges and hides in the bush.
*Fuzzie helps seby and bombard the bushes with missiles.
I'm beginning to feel like a Lag God, Lag God

Offline heekz.shadow

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Re: VC:MP 0.4 Public Beta #3
« Reply #13 on: January 26, 2014, 01:15:32 pm »
* heekz.shadow drags out his chainsaw, puts on his hockey mask and assaults the people

« Last Edit: January 26, 2014, 01:29:51 pm by heekz.shadow »
Code: [Select]
[20:23] <habi> later only i heard that lu chatbox is customizable. On my first visit, it appeared ugly.
[20:23] <habi> May be that also be the reason why lu has no players

Offline sseebbyy

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Re: VC:MP 0.4 Public Beta #3
« Reply #14 on: January 26, 2014, 01:25:59 pm »
[me]drags out his chainsaw, puts on his hockey mask and assaults the people[/me]

oh crap.
http://www.youtube.com/watch?v=Sfym8MdKNNY



PS: Use "/me <text>" and you will get this:
* sseebbyy <text>

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.