Author Topic: VCMP 0.3 multiple instances?  (Read 5527 times)

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Offline ysc123

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VCMP 0.3 multiple instances?
« on: October 06, 2014, 11:22:43 pm »
VCMP 0.4 can start multiple game instances. How to do it in 0.3? :)

Offline stormeus

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Re: VCMP 0.3 multiple instances?
« Reply #1 on: October 06, 2014, 11:57:04 pm »
It requires some surprisingly deep game hooking which, while theoretically possible, would be difficult to implement as a separate DLL. I honestly wouldn't continue developing for 0.3; with 0.4 in release candidate phase, we're looking to phase out 0.3, starting by shutting down the masterlist upon release.
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Offline ysc123

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Re: VCMP 0.3 multiple instances?
« Reply #2 on: October 07, 2014, 12:25:10 am »
It requires some surprisingly deep game hooking which, while theoretically possible, would be difficult to implement as a separate DLL. I honestly wouldn't continue developing for 0.3; with 0.4 in release candidate phase, we're looking to phase out 0.3, starting by shutting down the masterlist upon release.
But why it can in 0.4? Can you give me some technical support?

Offline Mariu22S

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Re: VCMP 0.3 multiple instances?
« Reply #3 on: October 07, 2014, 01:25:58 pm »
0.3 sucks

Offline thijn

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Re: VCMP 0.3 multiple instances?
« Reply #4 on: October 08, 2014, 09:05:30 am »
Because 0.4 is awesome, and you should be using that instead of 0.3.