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Messages - Charleyutton

#61
VC:MP Clans / Re: [VU] Vice Underdogs
January 05, 2011, 10:26:54 PM
AEG was promoted to Rookie,

HauzZ was accepted as a trainee.

Edit:- Donstald accepted as a trainee.
#62
Support / Re: Peculiar problem
January 05, 2011, 12:46:39 PM
Oddly enough, this problem dissapeared when I installed the latest MTAVC beta.
#63
Nice aXXo, that was awesome.
#64
General Discussion / Re: Bringing New Life Back To VC:MP
December 30, 2010, 01:50:51 PM
Yeah and SvM has been getting at least 30 players at some point every day. It just crashes and loses them all because of the damn memory leak.

@NC: Can't you see that players aren't leaving, they are coming and coming. The playercount is higher than it's been for over 3 years and it's still growing.

@Force: With regards to number of cheaters, it depends where you play. XE, whilst it has a very basic gamemode, has an extremely efficient admin script and admin team. There are virtually no cheaters there and when there are, they get removed within a few mins. Same goes for SvM (although not to the same degree, as it is still growing).


It's interesting to see that the majority of people posting here rarely, if ever, actually go ingame. (Not having a go at anyone, just making an observation)
#65
General Discussion / Re: Bringing New Life Back To VC:MP
December 29, 2010, 01:16:34 PM
@NC: 1) VC:MP bugs. Fighting glitches etc.
         2) Fair enough
         3) No, I'm talking about my previous points.
#66
General Discussion / Re: Bringing New Life Back To VC:MP
December 29, 2010, 12:00:11 AM
Quote from: YaceQ on December 28, 2010, 11:06:31 PM
One problem is, that we have nothing to test now :(

Again, I disagree. There are many ways in which VC:MP could be manipulated but isn't.

There are 2 ways we can still 'test' out VC:MP's capabilities:

Ingame: Learning new glitches and bugs. We're constantly finding new glitches and it would be silly to say we know them all now, as some have come out as recently as a couple of months ago.

Outofgame: Whilst VC:MP's scripting capabilities are often slandered, it's not because they are necessarily particularly limited, it's that they're not easily accessible. If someone were to put a decent amount of time into learning complicated scripting and game manipulation, I'm certain they would come up with things not seen on any server at present.

It's all good and well sitting here going 'oooh it's the devs fault or vcmp's fault for being so limited' or 'oooh we need a new version because we've exhausted this one.'

I think it's probably time people stop calling the devs lazy and actually putting some work in themselves to make the most of a mod that has plenty more potential than that which has been displayed so far.

The dead forums here aren't because the devs are lazy, it's because people are lazy.
#67
VC:MP Clans / Re: [VU] Vice Underdogs
December 28, 2010, 07:23:27 PM
Olo accepted as full member, congrats.

Randy and Wolf promoted to Rookies,

Edsonmilan accepted as Trainee.
#68
General Discussion / Re: Bringing New Life Back To VC:MP
December 28, 2010, 07:12:17 PM
I have a feeling that you haven't been observing VC:MP very closely SugarD. Without meaning to sound condescending, most of your facts are plain wrong.

VC:MP has been growing steadily for the last 3 years or so. The playercount in 2008 averaged at about 25/30 players online max. In 09 it was probably closer to 40 and now it can be seen to get up to over 130/140. This is in part due to the release of R2, but mostly because of the efforts from certain members and bodies within the community to promote activity and keep the game alive. There are a couple of servers that have been putting a lot of dedication into the effort and the clan scene is larger than it has ever been.

The official website and consequently the Master Server List have been going up and down for as long as I can remember; It is not a new thing. I remember in 2008 they went down for about 2 months or so, or maybe 3. But we still carried on. Many of us have tried to help the devs in some way or another, even with the offer of financial support and MSL mirrors, but sadly it's a lost cause. We have accepted that trying to affect the official side of VC:MP is a waste of time and effort, instead, it is up to us to influence the unofficial side; ie. clans, servers, events.

The most helpful thing you could do realistically would be to put effort into one of those things, not this. There is a community in VC:MP, one far larger than any time in the last few years, it's just not on this forum.
#69
Isn't this just rulk's old Psyscript? If it is you should definitely put his name on there somewhere, as he put countless hours into producing that.
#70
Support / Re: About Vice City and running VCMP
December 18, 2010, 07:58:52 PM
It should do as long as you have the right version.... 1.0 i think? Someone correct me if I'm wrong.
#71
Support / Re: VC-MP Wiki
December 16, 2010, 01:07:29 PM
Looks like the Wiki's down and Boss is inactive....

Does anyone have a copy of the vehicle models/ids list? Found VRocker's one.
#72
VC:MP Clans / Re: [VU] Vice Underdogs
December 16, 2010, 12:43:39 PM
Welcome to our new Rookie, Nicoarin.

Shake_Junt and AndreX got promoted to full members! Congrats!
#73
Haha wow, I've never seen that and it's pretty cool. How are you affiliated with it Pfeifer?
#74
VC:MP Clans / Re: [VU] Vice Underdogs
December 14, 2010, 11:34:29 PM
Welcome to our new Rookie, BeasT

ViceCityVersa got kicked from the clan as he was caught spawnkilling and spamming excessively.
#75
Support / Re: Peculiar problem
December 13, 2010, 11:50:08 AM
Hmm, I'm on XP though :s

But yeah as Klaus said pressing esc a few times seems to fix it temporarily.