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Topics - Charleyutton

#1
General Discussion / VC:MP Ladder 2010
December 02, 2010, 01:00:50 PM
Want to prove yourself as one of the best fighters in VC:MP? Interested in bringing more competition to the game? This is for you.

After the great popularity of the last VC:MP Ladder, I have decided to revive it. The 2010 Ladder has a few changes, but it is still the same general principle:

The way it works
Players may choose to challenge the person above them in the ladder for their spot. If they win their duel then they move up, and the loser moves down. If you are not on the ladder, you challenge one of the people in last place. There are 20 spots on the ladder, with room for one player on spots 1-17, 2 on 18, 3 on 19 and 4 on 20.

We are going to have a few awards such as Player of the Month, Worst Player of the month and a couple of others.

For more information on how the Ladder works and the rules, go Here.

To sign up for a chance for a spot on the first ladder or to get involved in a different way, go Here.

The ladder is hosted on the VU forums at http://vu.vrocker-hosting.co.uk

Also join #VC-Ladder on GTANET
#2
General Discussion / Question
November 30, 2010, 09:38:01 PM
There has been a rumour going around that the next release (0.4) is not going to have mIRC functionality. I think it would put a lot of minds at rest if we actually knew whether this is the case.

At the moment there are a lot of people afraid to start learning mIRC scripting, in case their new skills are rendered obsolete when the new version is released. There is also a fair amount of good mIRC scripters who have become somewhat lethargic over the thought that all their hard work may be for nothing.

So could we please have this rumour confirmed/denied so we can put the matter to rest.
#3
Support / Peculiar problem
November 27, 2010, 06:19:25 PM
I've started running VC:MP on a new computer, as my old one died. Since I've started using this one the game doesn't function quite correctly. When I press esc I can only click on things if i minimize my window and then open it up again. Then when I get off menu, it is reset. I also can't spawn with my lmb, I have to use ctrl. It also won't allow me to look where I want (the aim is in a fixed position).

I've tried playing around with the controls, toggling them between standard and classic. I've also changed the buttons I use for various actions to no avail. I reinstalled VC and VC:MP and still I have the same problem.
#4
VC:MP Clans / Vice City Clan Tournament
July 14, 2010, 08:29:51 PM
Vice City Clan Tournament


With clan activity at an all time high in VC:MP, myself and <TLN>Zegro thought it was about time we had a clan tournament. The tournament will be hosted on VU forums (www.viceunderdogs.co.nr) and games will be played on TLN's server. (TLN's Bunker). Here is some basic info, if you want to sign up or want more info, then go to our forums.


How matches are fought
Matches will be in an attack/defend style. 1 team attacks, 1 team defends. Each team picks their own base.

First stage
Each team plays each other team twice (2 rounds). The rounds consist of 4 matches, 2 defending and 2 attacking. Teams get 3 points for a win, 2 points for a draw and a bonus point if they win 4-0. Once all teams have played each other, the top 4 teams, in terms of points, go through to the semi-final.

Finals
The remaining 4 teams are split into pairs who fight each other in a knockout fashion. They play 3 rounds of 4 matches. If there is a tie, a tie-breaker round is played. The 2 winners from the semi-finals go through to the final and fight in the same way.

Entrants
Clans may enter up to 2 teams into VCCT (Eg VU1 team and VU2 team). Each team must consist of 4 players and 2 or more designated substitutes. If a player cannot make their clan war, a substitute from their team can be used. Both players and substitutes may only belong to 1 team. Substitutes must be agreed upon when the clans sign up. Teams must designate team leaders, these will coordinate their team and represent them.

Classes
Teams have the choice of a few classes to fight with:

  • Assault - Teams may have as many of this set as they want, their weapon sets are katana, python, stubby, mp5, m4
  • Demoliton - Teams may have 1. Their weapon set is katana, python, stubby, mp5, ruger, grenades (5 ammo)
  • Support - Teams may have 1. Their weapon set is katana, python, spaz, mp5
  • Sniper - Teams may have 1. Their weapon set is katana, python, stubby, mp5, laser sniper
  • Machine Gunner - Teams may have 1. Their weapon set is katana, python, shotgun, mp5 and m60

Rules

  • All glitching is allowed
  • If a team isn't present at the time they organised the match for, they forfeit the match.
  • If a team does not play a match for 2 weeks they are disqualified
  • If a team is disqualified, all previous and future matches against the team are set as if the match was a perfect 4-0
  • A team may not choose the same base more than 4 times, but the same base can be played 2 times in the same round

To sign your team up go Here

There is also 1 or 2 management positions open, so apply at the same address if you are interested.

Also join #VCCT in LUnet or GTAnet for discussion.
#5
General Discussion / Isn't it about time?
July 06, 2010, 12:47:34 PM
Isn't it about time a squirrel scripting support board was added to the VC:MP forums? I know another topic was made a while back debating which language was better, PAWN or Sql, but it seems it just turned into a debate about which one was faster.

In my opinion, the speed is relatively unimportant when it is just a few ms difference.

As it is Squirrel allows things that pawn does not. E.G. Pickups have increased functionality. It has different (if not more) functionality overall.

Also, two of the official VC:MP servers use it. (Miami Dade)

I'm not saying the Squirrel board should replace the Pawn board, but it should be along side it.

The strongest past argument against this idea, that came from Boss if I remember correctly, was that even though Pawn has less functionality at the moment, in future versions it will far surpass SQL's. Well as most of the devs are too busy to make a new version at the moment, why not allow users to make the most of the current one. Then when the new one comes, if Pawn does shit all over SQL, people will switch over.
#6
Cuttons Guide to Stubby Fighting

Prologue
Ok so it was a rainy day, an hour before work and I had nothing to do so I decided to write this. This is guide will address basic technique, and a most different types of shots. I am not going to go very deeply into the technical side of why these shots work, I will just outline the principles behind them.

I will be referering to 2 different types of lag in my description of some shots.
One is Latency lag, represented by ping. You could write pages on the full effects of latency, but the basic priniciple is this: People with higher pings, have more latency lag. This can appear on others screens in a couple of ways. One is warping, not being able to see fluid movement. Another is the effect that other players will see what the player with high ping does, a short time after the player does it. It is generally accepted that people with a higher ping have advantage in fighting against low ping players. I will not go any deeper into this, but I will refer to it a couple of times within the guide. Press F5 ingame to see a list of players names, with their pings.

The other type of lag I will refer to is FPS lag. FPS stands for Frames Per Second. The standard FPS for VCMP is 30, set by the frame limiter that should always be on. However whilst it is not possible to excede this rate (without turning FL off) some players dip below it. If you can imagine opening and closing your eyes twice a second, you will see some things, but miss others. Imagine your game is opening and closings its eyes 30 times a second, this provides a smooth enough image so that all things are seen. However if someone's game is only 'opening its eyes' 20 times a second, there will be some things that are missed by that player. EG) They might miss you shoot. There are many things that can contribute to FPS lag. Here are a few:

  • Insufficient graphics card
  • Insufficient processor
  • Running background programs (Eg Virus Scan)
There are some other things that affect FPS, but they are the main causes.

Basics
Right lets start with the very basics, before you even touch the keyboard you should get your controls configured in the appropriate way. Here is an image describing what is regarded by most as the best method:

Credit goes to ULK.HeAD for that image. One thing he did leave out though, is that crouch should be 'c'. Also you should use your mouse wheel to change weapon.
To set your controls press the esc key, go to options, controller options, redefine controls and there you go.

Also before you start you should also go ino mouse settings and set the mouse sensitivity to maximum. This makes certain shots that I will talk about later possible and makes aiming a lot easier. You will need to do this step every time you open vcmp, because it sets it back to default every time the program is closed.

Basic Technique
Good aim is essential to any technique. In general you get better aim after practise, but one thing that you must know is not to shoot directly at player if theyre moving. Because of latency lag, you must shoot in front of your opponent. IE, not where they are, but where you think they are going to go. This is easiest when your opponent is jumping, always shoot where you think they will land. And when they run, shoot where you think they will be in a couple of split seconds. This is called Lead Aiming. For people with lower pings, you don't need to shoot as far in front, but the higher the ping, the further in front you need to shoot. Also take into account your ping, this also effects lead aim in the same way.

The first thing to learn, is to shoot then jump after your shot. The jump will break the shoot animation, meaning you don't have to wait until it has finished before you can move. Try shooting, then jumping, then shooting, then jumping. It is not hard to master. You should try to vary the direction in which you jump, so that you do not become predictable.

Once you have mastered the jump technique, you can move on to the jump and run technique. This one requires a bit more practise. You shoot, jump then switch to a weapon you can sprint with (Eg Pistol or uzi) then run with shift. You should try to run after every jump, when you run you are a lot harder to hit then when you jump.

Once you have mastered that, you should work on your running technique. A good one to try first of all is to zig zag quickly, so tap A and D in fairly quick succession. This will make you harder to predict. I tend to run at the player, instead of around because this means their aim has to be more accurate. (The closer you are the less spread their bullets will have). After some practising you should develop your own style of running, everyone's is different and it will change depending on who you fight. One thing you should never do however, is just run in a circle around your opponent. This makes it very easy to predict where you will next be.

So the basic technique is: Shoot, jump, switch (more on the timing of the switch later), run. Then start the cycle again.

Different Shots
There are many different shots, and there are surely some that haven't been discovered yet, but here are most of them
.
Stick shots
Stick shots are shots used to combat FPS laggers. If you don't understand what FPS lag is, read the prologue. This is where you shoot the oponent, but instead of jumping away quickly, or moving after the shot, you hold still for a second or two. This gives their game the chance to 'see' your shot. Using my analogy earlier where usually if you close your eyes and get shot, you don't 'see' it and so don't notice then you open your eyes to see your opponent jumping away, you just think theyre jumping. With this method you close your eyes, you don't see you've been shot but then you open them again and see someone has shot at you thus you fall down.

Sweep and Snap-to shots
A sweep shot is where you shoot, then follow your opponent with your aim, whilst you are shooting. This should be fast, but steady. Also sweep shots should sweep across your opponent, and so often finishing in front of them on the ground or in the air. This shot is especially good against high pingers, because they will pick up the shot often at the time when you hit the ground, but it will be aimed straight at them due to the delay, meaning a knock down.

A snap-to shot is where you begin to shoot, then quickly turn to your opponent. This is useful against all kinds of players, as long as you attribute it with the right technique. (Ie lead aiming, or stick shots)

These two shots are often referred to collectively as 'Turn shots'.

Fast shot
This is where you jump, before you see bullets coming out of your gun, or any sound. This will still play the animation in your opponents screen, whilst giving you less time in the shot. The advantage of this is that you can move away from your shot quicker. The disadvantage being that it makes stick shots impossible, and turn (sweep, snap-to) shots very hard. I believe this is also called by some a 'ghost shot.' But I first heard it defined as a fast shot, so I'll stick to that.

Silent Switch shot
This is where you switch weapon and jump, the instant that bullets come out of your gun. If done correctly, you should hear the sound of the gun you have switched to instead of the sound of the stubby. If you switch to fist, you shouldn't hear any sound at all hense the name 'Silent' shot.

Fast shoot, long jump technique [This is a complex technique]
I decided to call this a technique instead of a shot, because there is quite a few elements involved in it. This technique is still being looked into by a few of us and only a select few can carry it out effectively at this moment in time. If mastered though, I can see it becoming the standard technique in VCMP.
First I'll describe what you do step by step:

  • Hold fire whilst you're sprinting.
  • When you shoot, keep hold of fire but let go of shift (sprint button)
  • Then, as soon as the shot animation has started, roll your mouse back onto your sprint weapon.
  • Hold down shift again
  • Jump before any bullets come out.
You should see yourself jump a bit further than usual if done correctly, and some players may say that you slide a bit before your jump. (It is thought that this effect is changed by ping ratios)

When practised a lot, you should be able to carry out the steps way before you shoot. The effect of this being that you can 'leave behind' your shot. The advantage of this is that your speed is greatly increased, and that you can fire shots at a more rapid pace. Holding fire before you switch onto stubby enables you to 'fast draw' meaning that your stubby shot animation starts faster than it would usually. This means you have less time to carry out the steps, but if done correctly increases your speed even further. Myself and ULK.HeAD are still experimenting with this technique, and the effects the FPS lag has on it. The technique he thinks is best for dealing with FPS laggers, is to fire a lot of threat shots (you now have the power to do this, as you can move away from them quickly) to antagonise your opponent into jumping unexpectantly, then nail a stick shot on them when they land. This technique is effected by pings, and it seems to work best with low ping vs mid-range ping (ie 100-200). It is thought that GaLL uses part of this technique (he inspired us to find it) so if you want a masterclass on it, go and watch him. It is also thought that ULK.Prontera has mastered this technique. Another thing we have noticed whilst using it, is that it only works effectively at mid-long range. If you get up close and personal with someone, it is hard to get an aim on then due to the fast nature of the shot (Turn shots are hard). As I said work is stil being done on this technique, but it's worth trying out to see if you can find anything hew about it in the mean time.

Crouch Glitching
If you crouch whilst using a stubby, you will notice that you have rapid fire. Perhaps around twice the rate of fire. This in itself isnt that useful when fighting experienced players, but there are a couple of methods using crouch that are deadly.
The two methods are very similar, but look very different.

The first is to crouch, shoot, then change weapon, then run. If you get good at this you can shoot then move off almost instantly.

The second is to shoot, then crouch, change weapon quickly, then run. If carried out properly, you and your oponent will not see the crouch at all. On your screen you will shoot, then run off. On their screen you will shoot then slide away with your stubby bullets in front of you (hard to explain).

You can use the second technique on the fly, if you shoot, then do the c-glitch, then jump after a step or two, it will just appear as if you slide before you jump. Only experienced players will pick up on this (or players who read this :p)

Crouch Glitching is generally frowned upon by most servers, in Littlewhiteys it can result in a ban. In XE it results in a kick, and if used constantly against everyone can result in further punishment (ie tempban). Servers will not mind however, if you agree with your oponent to have a 'glitch fight' or if you're just showing them or w/e. It is like an unwritten law, it is allowed as long as you don't use it against players who don't want you to. This will probably stay the same forever in LWs but XE is more open to considering it's allowance.

You will hear Crouch glitching referred to as a number of things including 'c-bug' 'c-glitch' 'deagle bug' or just a 'glitch.'

Epilogue

I hope this guide will help some newbies to the game, and perhaps some people who regard themselves as experienced players. I have almost certainly left out some things (some on purpose) so if you spot anything you think should be added, or that needs to be changed, email me at [email protected]

Feel free to post links to this guide wherever you like, but please don't copy sections without leaving credit as I did put quite a lot of effort into this. (especially the fast shoot, long jump technique) also massive thanks to ULK.HeAD for helping hugely with that.

One hour wasted, now time to go to work.

Charley

P.S. This guide will not be updated, for the most up to date version go to http://vu.vrocker-hosting.eu/index.php?board=15.0
#7
General Discussion / VC:MP Ladder
September 28, 2009, 04:05:07 PM
VC:MP Ladder is another idea from [VU]aXXo. It is a composite list of the best fighters in VC:MP.

It is still under construction, rules and methods of challenging may change without warning. Keep an eye on the forum for any new developements


The way it works
Players may chose to challenge the person above them in the ladder, for their spot. If they win their duel then they move up, and the loser moves down. If you are not on the ladder, you challenge the person in last place.

The Ladder has now been released, check it out here - click the word 'here'

To sign up to take part on the ladder, post at This part of our forum
We are also looking for a set of referees for the matches and to help out, so applications are open for refereeing too.
For more information along with news about the ladder, keep an eye on the forum site www.viceunderdogs.co.nr

Click Here To Sign Up

P.S. I have chosen to help out with this because I think its a great idea. I will not however be participating or avaliable to referee any matches, I am only going to manage it on the forum, as it doesn't take a huge amount of my time.
#8
VC:MP Clans / Clear out
July 26, 2009, 12:27:57 PM
I propose a clear out of this board, deleting every topic, and starting fresh. It is kinda messy, and most topics are out-dated.

What do you guys think?

Also perhaps set some new moderators, as the current ones never play.
#9
VC:MP Clans / [VU] Vice Underdogs
July 24, 2009, 12:39:47 PM
The Vice Underdogs

History:
The Vice Underdog clan started in late 2008 under the name 'Anti-roofing Anti-spazzing clan' (ArS). We closed in early june, only to open again due to popular demand under the new name 'Vice Underdogs'. The clan was originally founded by Charleyutton and N0W4R. We are now going strong with aspirations to compete in many clan wars and become one of the most successful clans in VC:MP history.

Vice Underdogs organized the most popular event in VC:MP, Vice City Dueling Championship, which is already 2 Seasons in. They are also the hosts of the new Sharks Vs Marios server.

In September 2010, VU decided to branch out to SA:MP too.

Members:




[Leader] Charleyutton
aXXo
Knucis
Thijn
GangstaRas
SanDisk
TheKing
Veteran
Tmavs4
RPM'Ranger/Ulrich22
AndreX
Nicoarin
Foxtrot
ShakeJunt/Bo_Outlaw
SaGo
Skirmant





RkPayne
Drix
IcyRider
Armando
SaM
Randy
AEG



Mauri
AnDroiD
XGamer100
Jancis71
Munkey
Rexeland
mDz
Las3r


Total members: 31

*Some members have been removed from the list due to inactivity, this does not mean they've been kicked from the clan. If they are back in VC:MP and wish to be put back on the list, just ask us on this forum.




Members:
Charleyutton
Sandisk
Knucis
Thijn
Tmav4
Jancis71
SaGo
aXXo



Past Members:
- [VU_R]motocross (Now in another clan)
- [VU]Itachi (Now in DZ)
- [VU]N0W4R (Left VC:MP
- [VU_R]Helixtumnus (Now in TLK)
- [VU_T]AcruX (Left VC:MP)
- [VU_T]M4ZT3R (Got Kicked, clanless)
- [VU]Obelix (Disappeared)
- [VU]OlvidO (Now in ULK)
- [VU_R]wasabi (Joined MK then disappeared)
- [VU_T]arto(Left VC:MP)
- [VU_T]ScareCrow (Left VC:MP)
- [VU_R]ZabZabMan (Left VC:MP)
-[VU_T]Metalord (kicked, now clanless)
- [VU_T]Hoodie_Mafia (Kicked, now clanless)
-[VU_T]Desfire97 (Kicked, now in UR)
-[VU_T]Jatt (Left, now clanless)
-[VU_T]Taran (Left, now clanless)
-[VU_T]HaLL (Left, now clanless)
-[VU_T]Sk8ter (Left, now clanless)
-[VU_T]Bobek (Left, now in MK)
-[VU_T]RVD (Left, now fuck knows)
-[VU]Foxtrot (Left, now clanless)
-[VU_T]Spiralrock (kicked, now in EAF)
-[VU_T]Monster (kicked, now clanless)
-[VU_T]Jancis71 (Left VC:MP)


If you wish to apply to the Vice Underdogs or just want some more info, go to http://vu.vrocker-hosting.co.uk
#10
Many of you may know Akon, he was at first called [Usher]50cent and then [DK]Koko I am here to tell you that he is attempting to steal clan members. He has asked a couple of my members to join WM recently, even one of our admins yesterday. 

I experienced it first hand when i was in MK, he would ask me more than twice a day to join his clan. He seems to have got quite a good reputation, I have no idea why but what I'm saying is don't be fooled, this kid is a prick.

Yours

Charley
#11
General Discussion / Psycho Empire
February 09, 2009, 07:37:24 PM
I am speaking on behalf of all Psycho Empire staff. Sorry if this is in the wrong place or against the rules, but this is the only appropriate place I could find for it.

Psycho Empire

Psycho empire is a new(ish) server run by Rulk (Luke Rudge.)

It is a Deathmatch server, which focuses mostly on stubby fighting. However it has many other features. For instance:

Last Man Standing mode - A minigame in which participants compete in an all on all stubby fight to see who is the best, the last player standing wins a reward.

Clan War System - A system no other server has, and is new to vcmp, clans may battle it out for territories across vice city. The clans pitch themselves against each other in a stubby fight to decide who presides over said territory.

Manhunt - A simple feature in which after a player says !hunt the server randomly picks a player who will become the target and if he is killed, the killer gets a reward.

Car/Property system - There are many cars and properties out in vcmp that you can buy. Earn money by killing people, and completing challenges and spend it on cars, boats, planes or houses.

Stats - There is a sophisticated stats system in which players have normal stats, ranks, clan ranks etc This can be seen at www.vcmp-toolz.co.nr/stats

There are many other features which set apart this server from alot of the servers out there. There are also many features that are being scripted at the moment for instance :

Clan Bank Accounts
Deathmatch Arenas (Different weapons in different arenas etc)
And a hell of a lot of new clan features including clan cars, clan props, clan alliances etc etc

More info on the server can be found at www.vcmp-toolz.co.nr/script
The server forum is www.vcmp-toolz.co.nr/forum
And a full list of commands and what they do is www.vcmp-toolz.co.nr/commands

The average pings on this server are quite good as it is hosted by x-servers in the Netherlands.

I hope to see you all there

Cheers

Charleyutton ([ArS]C.Utton)

P.S. If this is in the wrong place i do apologize, please move it to an appropriate position.
#12
VC:MP Clans / Attention All Clans
January 04, 2009, 05:31:24 PM
There is a player called TheDarkLaw going around servers using clan tags

<@RastySpoon> ** [1] ECA[DaRkYLaw] joined the game.
<&Botz> *** [UB]DarkyLaw joined the server.

He probably has used others but these are the only 2 times i caught him. Thijn also saw him login as ECA[Mert] but got kicked cos the ip is banned:

http://aras-clan.co.cc/index.php/topic,31.0.html

Look out for this dude.
#13
VC:MP Clans / ArS - Anti roofing Anti-spazzing
December 31, 2008, 04:03:23 PM
ArS Closed then re-opened as VU, Vice Underdogs:

http://forum.vicecitymultiplayer.com/index.php?topic=1328.0
#14
VC:MP Clans / [MK] - Miami Killers
November 03, 2008, 12:36:47 AM
So MK have started again. Brief history:

Back in around October 2007, there existed a clan named MiaMi Killers in VC-MP which maybe some of you know of but it was shut down because many members left VC-MP so the clan did as well. It was led by Faf_Pwn3r but due to some reasons he went away from VC:MP.

Well it came back! Faf_Pwn3r decided to give it another go, even though he could not play VC:MP at present, but he though it was worth a try.

It has been going strong since, with many members coming and going.

Current Members list:

Leader

pWn3r

Co-Leaders

Polonez
BlackRose/Storm
Ashay

Members

RZK
Nathann
Rulk/ Luke Redge
Adio
Mayank
Rayzor
Superb/Crossfire
Forrk
Pawan
DonVice


Trainees are :

None

Total Trainees = 0


If you would like to become a member of MK then go to their forums at www.clanmk.co.cc

Just apply under the 'Applications Forum' and they will get back to you asap.

Cheers

Charleyutton - (Ex MK member)