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Messages - Honey.

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Script Discussion / Can we use XML for 0.4?
« on: October 13, 2014, 03:41:51 pm »

I wanted to ask whether we can use XML files for 0.4.If yes that please tell me the basic functions and if no then please tell me the best replace for XML.I wanted to use it for this :

Quote from: stormeus
To save the path of the bus, you'd have to run a timer every 100ms and save it in an XML file or hash table with its own ID, which is created by making a variable that starts at zero and adding 1 every time the timer runs (so you'd get BusLoc0, BusLoc1, BusLoc2, etc.).

To load the bus' path, you'd load the XML file and read it in a while loop, with a counter that starts at 0 and increases every time the loop runs. As long as the loop can find an XML node with the name BusLoc<COUNTER>, it will write each location into a table that is stored in the server's memory.

You would then create a timer that runs every 100ms, the same rate you were saving the locations at, and move a vehicle to the next position in the table until it reaches the end and resets itself to BusLoc0.

Servers / Re: [0.4] Extreme Fighting Era 2015
« on: October 12, 2014, 12:32:51 pm »
yet another UPDATE  ;)

Livemap Synced and IpToCountry Feature added.

Livemap Link :

A link on the forum Will be added Soon!

Script Discussion / Re: Exporting JSON
« on: October 11, 2014, 06:22:09 pm »
Thank you, Topic Locked.

Script Discussion / Exporting JSON
« on: October 11, 2014, 03:43:12 pm »

I was trying to make a LiveMap but the module doesn't load due to a 127 Code Error.I searched the SQuirrel Manual for an alternative method to export data to JSON but I only found out that we can make tables with the JSON syntax.I wanted to ask for an alternative way to export data to a JSON File. Please Reply.

Servers / Re: [0.4] Extreme Fighting Era 2015
« on: October 11, 2014, 12:44:47 pm »
Server Is Back On The Permanent IP   :)

Server Perma IP :

Support / Re: VC:MP Problem
« on: October 10, 2014, 04:57:05 am »
Vcmp should be installed in the same folder where your VC is installed.No sub folders.

Support / Re: VCMP doesn't load
« on: October 09, 2014, 05:28:00 pm »
Make sure that your VCMP is installed in the same directory where your GTA VC is installed.Like vcmp.exe and gta-vc.exe should be in the same folder.VCMP shouldn't be installed in a different folder.

Support / Re: VCMP doesn't load
« on: October 09, 2014, 01:58:25 pm »
Hello guys.I am new on this forum.I have a problem with vcmp.When i enter my server,the game shows sp loading screen and freezes.I tried all the tricks i found on the forum except for reinstalling gta:vc and vcmp.None worked.What shall i do??????

Are you using VC:MP 0.4?

@Seby it wad whitescanlines not green :) and taking the camera pos is Seriously a hard task.When i tried to freeze the camera it was set on the road of downtown instead of the lift :o

Servers / Re: [0.4] Extreme Fighting Era 2015
« on: October 08, 2014, 03:45:21 pm »
Server New IP :

The server is back up on a temporary IP and Beta #2 is released! This new Version contains random colored messages and Roleplay as well! The roleplay may contain bugs since I haven't tested it but it works like this.If player A is driving a car and the car is not owned by him his wanted level will increase. Each wanted level start means 1500$ 6 stars means 1500*6 and so on.If Player B spawns as a F.B.I it can fine Player A by /fine.To know if any criminal is available simply use /wanted

Some Images :

Random Colors

You get wanted by only one star first.At that stage you can use /stealcar, after 1 minute if you get 2 stars you can't use /stealcar

Result of /wanted multiple times

Fining someone with /fine

Script Discussion / Re: What does ".Immunity" do?
« on: October 08, 2014, 01:21:15 pm »
I'm sure Stormeus &   maxorator, both are senior team members.One of them should help us soon.

Script Discussion / Re: What does ".Immunity" do?
« on: October 08, 2014, 06:08:59 am »
Hello, Anybody there?

btw, I learned how to use it using the source code but what does it do? Even when i change immunity to 100 nothing happens.

Script Releases / Re: Changeskin, paint - commands
« on: October 07, 2014, 05:37:29 pm »
Nice, It will get better if you add different attractive bright colors  ;)

Resolved Bug Reports / Re: [ Crash ] NewTimer
« on: October 07, 2014, 02:27:21 pm »
Do you mean a timer like this :

NewTimer( "function", 5000, 1,player ); ?

Well if you do then I know how to get rid of this bug.We have to use player.ID and maybe player.Name as well.Look at this :
Code: [Select]
NewTimer( "OpenLift2", 10000, 1, player.ID, player.Name );

function OpenLift2( playerid, playername )
local plr = FindPlayer( playerid );
if ( plr )
if ( plr.Name == playername ) // To get rid of the crash we first validate the player
  plr.Pos = Vector( -557.44, 781.79, 22.8768 );
  l2.MoveBy(Vector(0,2,0), 2800 ); // l1 and l2 are objects, Lift doors to be exact
  l1.MoveBy(Vector(0,-2,0), 2800);

This is an example which can help you the use of Timers in 0.4

Script Discussion / What does ".Immunity" do?
« on: October 07, 2014, 01:44:22 pm »

Recently I saw that there is an entity of .Immunity for both Player and Vehicle.I wanted to know what it does and how do we use it?

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