Author Topic: VCA Module  (Read 12635 times)

0 Members and 1 Guest are viewing this topic.

Offline Zeke

  • LU testers
  • Street Thug
  • *
  • Posts: 20
  • VCA Management
    • View Profile
Re: VCA Module
« Reply #15 on: May 14, 2013, 10:20:49 pm »
By the way, what is the actual status of VCA ?

Status: Unfinished
Date when we last worked on it: 13.5.2013 ( Which was actually yesterday )

There are still things that we have to work on. Our aim at the moment is to make it more and more stable and prevent possible bugs that may occur while using.
Quote
[16:11:03] <@Thijn> !quote
[16:11:04] <@VUBot> Random Quote: 15:49 <@Skirmant> thijn
[16:11:10] <@Thijn> How dare you nickalert me!
[16:11:12] * @Thijn slaps VUBot around a bit with a large trout

Offline Fuzzy168

  • VC:MP Veteran
  • *****
  • Posts: 729
  • Programming since 2011
    • View Profile
Re: VCA Module
« Reply #16 on: May 15, 2013, 11:34:24 am »
Good luck with that.
I'm beginning to feel like a Lag God, Lag God

Offline MatheuS

  • Made Man
  • ***
  • Posts: 207
  • Pawn And Squirrel Scripter
    • View Profile
    • Brazillian Community
Re: VCA Module
« Reply #17 on: May 16, 2013, 02:53:05 am »