Author Topic: VCA Module  (Read 12649 times)

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Offline Zeke

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VCA Module
« on: September 05, 2012, 10:02:11 pm »
Vice City Addons
Download link not available yet.
VCA is still under development and will be released soon.


The team & credits:
- [Ka]H.M.Murdock
- [Ka]Juppi
- [Ka]Zeke
- Knucis
- [MK]X_94

  • What is VCA?
  • VCA is a module made by Murdock which adds a bunch of functions to VC:MP for you to use. VCA stands for Vice City Addons. You will need both a server module and a client file in order to use VCA correctly.
  • How do I install VCA?
  • Installing VCA is very simple, you download VCA from the download link above and put all the files into the root of your GTA: VC directory. To install the server module you will simply have to put the DLL file into the 'Modules' (Squirrel Only) directory of your server and you're good to go.
  • What functions does VCA add to VC:MP?
  • You can find a list of all VCA functions and events on the wiki.
  • So, besides functions what else does VCA have to offer?
  • VCA also disables gaining specific weapons or health/armour from vehicles such as the Enforcer, Ambulance, Police and Caddy and offers small patches such as preventing the menu screen to pop up when minimizing the game, and removing the (useless) /c prefix for commands.
  • Can we expect any updates in the future?
  • Yes you can, at the moment we are very busy implementing new features and going trough the suggestion board and bug reports, the board can be found here.
« Last Edit: May 14, 2013, 09:41:24 pm by Zeke »
Quote
[16:11:03] <@Thijn> !quote
[16:11:04] <@VUBot> Random Quote: 15:49 <@Skirmant> thijn
[16:11:10] <@Thijn> How dare you nickalert me!
[16:11:12] * @Thijn slaps VUBot around a bit with a large trout

Offline sseebbyy

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Re: VCA Module
« Reply #1 on: September 05, 2012, 10:28:03 pm »
Finally I see an official announcement of VCA :)

I can not wait to see when you release it .

Photos ? I want to see more :D

Good Job !
« Last Edit: September 05, 2012, 10:31:03 pm by sseebbyy »

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline power

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Re: VCA Module
« Reply #2 on: September 06, 2012, 12:19:03 am »
Finally I see an official announcement of VCA :)

I can not wait to see when you release it .

Photos ? I want to see more :D

Good Job !
http://www.youtube.com/watch?v=Bw05iatviaI&feature=player_embedded

Offline [Saint]

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Re: VCA Module
« Reply #3 on: September 06, 2012, 09:56:51 pm »
(Squirrel Only)  :(


Russian Сommunity

Вступайте в группу: vk.com/vicecitymultiplayer

My profile on sa-mp.com

Offline sseebbyy

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Re: VCA Module
« Reply #4 on: September 06, 2012, 10:00:20 pm »
(Squirrel Only)  :(
Learn Squirrel :P
I already do this.

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline Fuzzy168

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Re: VCA Module
« Reply #5 on: September 07, 2012, 05:08:49 am »
1 Question. If a server used this VCA Module, will the effects only takeplace when the player has the module installed in his/her GTA:VC directory?
I'm beginning to feel like a Lag God, Lag God

Offline George

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Re: VCA Module
« Reply #6 on: September 07, 2012, 06:12:58 am »
1 Question. If a server used this VCA Module, will the effects only takeplace when the player has the module installed in his/her GTA:VC directory?
if the player haven't the module installed in his GTA:VC, he can't see the NPCs, but i think that some effects yet goes be visa
(LBR)George, XE Head Scripter, Xs Developer, LBR's founder, playing VCMP since 2009

Offline GTA-Roloboy

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Re: VCA Module
« Reply #7 on: September 07, 2012, 09:53:38 am »
1 Question. If a server used this VCA Module, will the effects only takeplace when the player has the module installed in his/her GTA:VC directory?

To be able to use all the functions listed on the wiki, the server and the client should both have VCA installed.
However, if the server does not have the VCA module loaded, the patches VCA has implemented would still be applied to the game.

Offline cocky

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Re: VCA Module
« Reply #8 on: September 07, 2012, 03:02:28 pm »
I was going to ask the same, I have a recommendation it could be good if there was a function to check if the player is having the module. so we can apply that function onPlayerjoin callback and kick those who don't have the module.

Offline GTA-Roloboy

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Re: VCA Module
« Reply #9 on: September 14, 2012, 06:43:27 pm »
I was going to ask the same, I have a recommendation it could be good if there was a function to check if the player is having the module. so we can apply that function onPlayerjoin callback and kick those who don't have the module.

You can either use the event "onVCAConnectionEstablished( string PlayerName, string Version )" or the way x_94 did it in his gamemode script; http://sky-city.info/forum/index.php?topic=1848.0

Code: [Select]
if ( GetVCASlot( player.Name ) == -1 )
{
    Message( "*** Auto killing:[ " + player.Name + " ] Reason:[ VCA not detected ]" );
    player.Health = 0;
    return;
}

Offline Payback

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Re: VCA Module
« Reply #10 on: May 14, 2013, 03:22:10 am »
-

« Last Edit: May 14, 2013, 04:29:04 am by Hanney »
You leak us, We leak you
Time for PayBack.

Offline hellboy_vkk

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Re: VCA Module
« Reply #11 on: May 14, 2013, 10:29:54 am »
Payback what's the meaning of your signature "You leak us, We leak you
Time for PayBack."??
Vice City Cops 'n' Robbers is good for an even more relaxed style of gameplay than Argonath.

Offline Fuzzy168

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Re: VCA Module
« Reply #12 on: May 14, 2013, 11:12:19 am »
Someone must have thought one of your men have something to do with the recent 0.4 leak. Or it could be some deranged man.
I'm beginning to feel like a Lag God, Lag God

Offline Zeke

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Re: VCA Module
« Reply #13 on: May 14, 2013, 09:48:55 pm »
Someone must have thought one of your men have something to do with the recent 0.4 leak. Or it could be some deranged man.

I honestly don't have a clue what that guy is talking about, tho, we did have a few members back in the days who were eventually kicked out. I still wonder, how were they able to leak VCA, luckily it was not the latest build but just a beta from before.
Quote
[16:11:03] <@Thijn> !quote
[16:11:04] <@VUBot> Random Quote: 15:49 <@Skirmant> thijn
[16:11:10] <@Thijn> How dare you nickalert me!
[16:11:12] * @Thijn slaps VUBot around a bit with a large trout

Offline sseebbyy

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Re: VCA Module
« Reply #14 on: May 14, 2013, 10:14:20 pm »
By the way, what is the actual status of VCA ?

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.