A quote from another frame limiter topic:
It's kind of useless, because VC-MP sets it to on automatically, without you even seeing that it is set to on.
At least it is no problem if you play VC with frame limiter off and then play VC-MP with frame limiter still showing off though actually it is on.
Does that mean that it has no difference whether the frame limiter is on or off in VC:MP
Frame limiter off means that frames go as fast as your CPU can handle them, it's not just some higher constant speed.
The question is, what kind of advantage does this give to a player? If your PC can draw more frames in a second, doesn't that mean the game is smoother then? (i may be wrong, i'm not a game developer expert)
Here's the problem:
When i downloaded vcmp 0.3z I could play few days with no problems. but today when i started vcmp 0.3z and putted frame limiter off it got stuck
If he already had it off last few days, why did he have to put it off again while playing? My guess is that he played frame limiter on and after those few days he turned it off.
What i have discussed with Sip3ria about this problem, i understood that he has to turn the frame limiter off in the start, or the game freezes few moments after the start. He was able to play frame limiter off earlier, but now setting frame limiter off gives him always the error showed in the first post. (I had problems something like these in 0.3x, but they were not so serious, and they may have been due to older video card drivers)
I'm not so sure anymore, that the problem is not in the frame limiter setting. Sip3ria hasn't installed anything, programs or especially hardware, which could cause trouble with VC:MP. It's something mysterious, perhaps something related to different servers?
Anyway I don't think it is VC-MP because even you said your frame limiter problems were solved during the 0.3z version.
The little problems i wrote about in the other topic may not have been VC:MP problems, as i wrote above. The quote about fixing the frame limiter problems was from VercettiG (who, i suppose, knows more about VC:MP than me
)