WTF are you talking about.. Lemme Explain This
IN CLEAR ENGLISH!!!
[pawn]AddStaticPickup(id,type,Float:X,Float:Y,Float:Z);[/pawn]
This is the format of
AddStaticPickup Function!
Argumentsid =
Id is the identity number of the pickup! In the default script,
sp was set to
'0'. The
increment increases
sp and makes it
'1'. You can put 1 or 2 or 3 and so on!!.
type =
Type is the
MODEL ID of the
PICKUP!!! Don't believe me? Check for your self!! This is the script from the default!
[pawn] AddStaticPickup(id, type, Float:x, Float:y, Float:z, ammo, respawnseconds);
-for cash pickups use type 501
-use -1 for respawnseconds to select default respawn 4 minutes
* may ditch the manual id arg and have it auto id instead *
*/ new sp=0;
AddStaticPickup(sp++,366,323.4258,-278.1154,35.4035);// third rail conssite health
AddStaticPickup(sp++,289,312.0720,-237.6959,38.3752);// m60
AddStaticPickup(sp++,280,313.0720,-236.6959,38.3752);// m4
AddStaticPickup(sp++,289,314.0720,-235.6959,38.3752);// m60
AddStaticPickup(sp++,280,315.0720,-234.6959,38.3752);// m4
AddStaticPickup(sp++,368,266.4264,-249.8750,36.1315);// conssite armour
AddStaticPickup(sp++,366,373.7430,-255.7513,46.0797);// conssite health
AddStaticPickup(sp++,368,341.0047,-230.0483,38.3752);// conssite armour
AddStaticPickup(sp++,272,341.0047,-230.0483,38.3752);// conSitetopbeamspot2 molotov
AddStaticPickup(sp++,288,311.0720,-238.6959,38.3752);// consSitetopbeamspot1 flamethrower
AddStaticPickup(sp++,289,310.9177,-247.0352,38.3752);//conssitetowertop4 m60
AddStaticPickup(sp++,279,341.0943,-247.0340,38.3752);//conssiteToprailX stubby
AddStaticPickup(sp++,269,291.3840,-238.8288,29.0104);//conssitelowertopbeamfront chainsaw
// AddStaticPickup(sp++,258,333.570099,-230.904694,29.646601,1,4);// cellphone
// AddStaticPickup(sp++,501,335.570099,-230.904694,29.646601,10,4);// $10 cash every 4 seconds
// AddStaticPickup(sp++,501,335.570099,-230.904694,31.646601,20,8);// $20 cash every 8 seconds
AddStaticPickup(sp++,285,335.570099,-240.904694,30.0);// $nip3r
AddStaticPickup(sp++,286,335.570099,-245.904694,30.0);// laser $nip3r
AddStaticPickup(sp++,287,335.570099,-250.904694,30.0);// rocket
AddStaticPickup(sp++,366,-113.2,-975.7,10.4);
AddStaticPickup(sp++,366,-225.1,-1158.1,9.1);
AddStaticPickup(sp++,366,456.2,-471.4,16.6);
AddStaticPickup(sp++,366,377.4,467.7,11.6);
AddStaticPickup(sp++,366,469.6,697.4,11.7);
AddStaticPickup(sp++,366,385.3,1210.9,19.4);
AddStaticPickup(sp++,366,384.3,756.6,11.7);
AddStaticPickup(sp++,366,10.7,1099.0,16.6);
AddStaticPickup(sp++,366,85.3,402.7,19.
;
AddStaticPickup(sp++,366,-711.7,-501.7,11.3);
AddStaticPickup(sp++,366,-404,-588.0,11.6);
AddStaticPickup(sp++,366,-406.2503,-566.4947,19.5804);
AddStaticPickup(sp++,366,-478.1,438.5,16.1);
AddStaticPickup(sp++,366,-67,1263.3,25.1);
AddStaticPickup(sp++,366,-821.8,1144.8,26.1);
AddStaticPickup(sp++,366,-1139.4,55.4,11.2);
AddStaticPickup(sp++,366,-1290.9,91.9,26.9);
AddStaticPickup(sp++,366,-885.4,-483.4,13.1);
AddStaticPickup(sp++,366,-925.1,-638.3,16.0);
AddStaticPickup(sp++,366,-692.4,-1283.8,11.1);
AddStaticPickup(sp++,366,-655.1,-1506.3,8.1);
AddStaticPickup(sp++,366,-1399.4,-865.9,20.9);
AddStaticPickup(sp++,366,-822.6,1137.3,12.4);
AddStaticPickup(sp++,366,851.4,-78.8,11.5);
AddStaticPickup(sp++,366,834.2,740.6,11.3);
AddStaticPickup(sp++,288,-990.6908,263.9287,8.8123);//printunderground flamethrower
AddStaticPickup(sp++,278,-988.6908,263.9287,8.8123);//printunderground stubby
AddStaticPickup(sp++,280,-986.6908,263.9287,8.8123);//printunderground m4
AddStaticPickup(sp++,368,-1034.1990,41.1718,11.3544);// nearpizzagrave armour
AddStaticPickup(sp++,368,-1472.9331,-866.6178,20.8979);// airportarmour
AddStaticPickup(sp++,368,-855.5118,-631.2861,11.3756);//24-7armor
AddStaticPickup(sp++,368,407.7466,-483.1101,12.3432);//copshoparmor
AddStaticPickup(sp++,289,466.8858,42.1850,33.0713); //maliroof1spawn1 m60
AddStaticPickup(sp++,278,519.8986,-120.6429,37.9095);// maliroof2pickup2 stubby[/pawn]
Now
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