Author Topic: General 0.4 Videos and Screenshots  (Read 67588 times)

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Offline stormeus

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Re: General 0.4 Videos and Screenshots
« Reply #120 on: December 25, 2013, 01:55:06 am »
It's been a while.

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Offline sseebbyy

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Re: General 0.4 Videos and Screenshots
« Reply #121 on: December 25, 2013, 03:06:17 am »
hehehe :D cool and useful !

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Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline Fuzzy168

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Re: General 0.4 Videos and Screenshots
« Reply #122 on: December 25, 2013, 04:12:38 am »
Can you explain to us more about sprites in the next public beta cause that thing looks awesome!! Keep up the good work.
I'm beginning to feel like a Lag God, Lag God

Offline stormeus

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Re: General 0.4 Videos and Screenshots
« Reply #123 on: December 25, 2013, 04:34:09 am »
Can you explain to us more about sprites in the next public beta cause that thing looks awesome!! Keep up the good work.

Sprites would go in a folder in the server directory (store/sprites/), which are automatically sent to the client. The server can then create sprites in a manner similar to this:
Code: [Select]
local sprite = CreateSprite("mySprite.png");
sprite.ShowForPlayer(FindPlayer("Stormeus"));
sprite.ShowForAllPlayers();
sprite.Destroy();

Sprites can be rotated:
Code: [Select]
sprite.RotationCenter = Vector2D(64, 64);
sprite.Rotation = 120.5;

And sprites can have alpha set:
Code: [Select]
sprite.Alpha = 127;

However, sprites are controlled server-side like everything else, so this limits what the server can do. It would be impractical, for example, to have arbitrary animations for sprites because that would affect server resources. We also cannot detect players' screen widths, so while we can have a special value to center elements (like 65535), we cannot maintain complete control over positioning.
« Last Edit: December 25, 2013, 06:37:56 am by stormeus »
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Offline Voyboy

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Re: General 0.4 Videos and Screenshots
« Reply #124 on: December 25, 2013, 12:48:07 pm »
Can you post more pics of 0.4.   :-\

happy holidays. 

Offline Zeke

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Re: General 0.4 Videos and Screenshots
« Reply #125 on: December 25, 2013, 07:01:43 pm »
scriiinshot

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[16:11:03] <@Thijn> !quote
[16:11:04] <@VUBot> Random Quote: 15:49 <@Skirmant> thijn
[16:11:10] <@Thijn> How dare you nickalert me!
[16:11:12] * @Thijn slaps VUBot around a bit with a large trout

Offline thijn

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Re: General 0.4 Videos and Screenshots
« Reply #126 on: December 25, 2013, 07:10:14 pm »

Offline sseebbyy

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Re: General 0.4 Videos and Screenshots
« Reply #127 on: December 25, 2013, 07:29:31 pm »
Merry Christmas to all ! :)

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Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline Fuzzy168

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Re: General 0.4 Videos and Screenshots
« Reply #128 on: December 26, 2013, 06:03:36 am »
Nice pics.. Where you get those Christmas hats?
I'm beginning to feel like a Lag God, Lag God

Offline thijn

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Re: General 0.4 Videos and Screenshots
« Reply #129 on: December 26, 2013, 03:05:50 pm »
Nice pics.. Where you get those Christmas hats?
Those are custom weapons, with an offset.
This means you can give them to anyone in the server :)

Offline Machete

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Re: General 0.4 Videos and Screenshots
« Reply #130 on: December 26, 2013, 11:21:56 pm »
CERTAINDEATH plz. :D







Offline sseebbyy

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Re: General 0.4 Videos and Screenshots
« Reply #131 on: December 27, 2013, 01:18:32 am »
CERTAINDEATH plz. :D

hehehe, I remember that :D
Btw, I'm thinking about how many things you can do with it... like adding boxing gloves + boxing as fight style :D



Now some question for develoipers/0.4 scripters:
1. If you set the custom weapon to be like the fist, can you stop the ped from fighting ? Like ... the beer from SA:MP: when you press FIRE button, the "drinking" anim is applied, so there will be no fight, even if you are near+watching at another player.
2. You can set custom weapons to act like db weapons ?
3. Exists there any callback/event like "onPlayerShootPlayer" ?
4. What about "extra" parts of a vehicle ? Can them be set, or its just too hardcorded ?
Examples of extra parts of a vehicle: the roof of stallion, the flatbed's cargo etc.

Quote
Painful/Noob scripters acts like: I Am The Best Scripter Because I Announce My Releases With Big Font Size Without Giving Too Much Info' In The Hope They All Will Download And Check It. I Ignore Bad Replies, Replies That I Could Learn From, And Replies With So Much Text.



Offline thijn

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Re: General 0.4 Videos and Screenshots
« Reply #132 on: December 28, 2013, 02:39:58 pm »
Now some question for develoipers/0.4 scripters:
1. If you set the custom weapon to be like the fist, can you stop the ped from fighting ? Like ... the beer from SA:MP: when you press FIRE button, the "drinking" anim is applied, so there will be no fight, even if you are near+watching at another player.
2. You can set custom weapons to act like db weapons ?
3. Exists there any callback/event like "onPlayerShootPlayer" ?
4. What about "extra" parts of a vehicle ? Can them be set, or its just too hardcorded ?
Examples of extra parts of a vehicle: the roof of stallion, the flatbed's cargo etc.
1. You aren't setting animations like you would normally do. Custom weapons are made so brilliantly, you can fight with them the way you fight with normal weapons.
The Christmas hat was made as a fist weapon, so when you press the fire button your ped starts punching the way the normal fist would do. You can kill someone exactly the same way as a normal fist.
The same applies for other weapons. We have custom sniper rifles, an AK-47, a spear and many more funky weapons on our testing server. All very deadly, the possibilities are endless :)
2. db as in drive-by? In that case, I see no reason why not. You can set the class of a custom weapon, so if you set it to something that works as drive-by weapon it would work for your custom weapon as well. I have not tried this though, don't shoot me if I'm wrong :D
3. Not yet, or not that I know of.
4. There is a Vehicle.SetPart( int partID, int damageStatus ), but I doubt that will do anything to extra parts that can be added. So I guess the answer is no :-\

Offline stormeus

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Re: General 0.4 Videos and Screenshots
« Reply #133 on: December 29, 2013, 06:35:32 am »
Small update:

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Offline Voyboy

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Re: General 0.4 Videos and Screenshots
« Reply #134 on: January 04, 2014, 05:50:17 pm »
few questions for developers.

1. Which updates have been made after vcmp 0.4 public beta test  #2?

2. Are we near to see vcmp 0.4 public beta test or release date ? :-\ its 2014 ><

3. how many developers are working on vcmp .04 ?
« Last Edit: January 04, 2014, 05:54:34 pm by Voyboy »