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FBS v0.2 (Force's Beginner Scripts)

Started by Force, October 21, 2008, 05:12:56 PM

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Daniel95

<@Foxtrot> halooo
<@Foxtrot> darfeh any cw's?
* Desert_Eagle is now known as darfeh
<@darfeh> idk

Force

.....

because there will be things like:


elseif ($3 == kick) {
;stuff here
}

vice

ehm... if i do !addprop 50000 havana house

(example this was my first  prop)

it says its ID 40 .... while its ID 1, and it cost $100 , the name is unknown..

HELP PLZ>

Daniel95

Type !delprop 1,2,3,4...all the props.
And set your own.
<@Foxtrot> halooo
<@Foxtrot> darfeh any cw's?
* Desert_Eagle is now known as darfeh
<@darfeh> idk

vice

lol thats what i do all the time........................................

*Agent007*

#65
 :) I find Solution!!! enter in game type example: !addprop 600000 Testing at this prop say Name:Unknwon Id:9 or 57 Cost:100$ is bugged to resolve go in all folders with props and where u find 1 change with Prop Id and at FBS.PROP.Count.ini set the id Don't go in FBS.PROPS.LOCS.ini  8) I am a genius 8) Dont make this at all props only at first at another type !addprop <cost> <name>

*Agent007*

Quote from: vice on February 08, 2009, 10:26:14 AM
ehm... if i do !addprop 50000 havana house

(example this was my first  prop)

it says its ID 40 .... while its ID 1, and it cost $100 , the name is unknown..

HELP PLZ>
Is Good take his id and set in all fbs.props folders except fbs.props.loc and come back in game and u look why i say i am a genius And don't make this at all props only at this at another type !addprop <cost> <name>

[AoD]NC

Man! This wooooooorks :D!
Thanks thanks thanks a lot :D!

FBS is the best script that I've ever used. Before i tried GUS, but FBS rlz B).

cola

on *:SIGNAL:vcmp.pickup.hit:{
  ; $1 = ServerID, $2 = PlayerID, $3 = PickupID, $4 = PickupType
  vcmp.respawnpickup $1 $3
  if ($4 == 407) {
    FBS.PropInfo $3 $2
    timer.spawnpickup 1 3 vcmp.respawnpickup $1 $3
  }
  !.signal vcmp.pickuphit $1-
}


In this part of the script, what do i have to modify in order to make the pickup spwn directly after someone takes it?

thijn

Quote from: cola on March 15, 2009, 06:45:12 PM
on *:SIGNAL:vcmp.pickup.hit:{
  ; $1 = ServerID, $2 = PlayerID, $3 = PickupID, $4 = PickupType
  vcmp.respawnpickup $1 $3
  if ($4 == 407) {
    FBS.PropInfo $3 $2
    timer.spawnpickup 1 3 vcmp.respawnpickup $1 $3
  }
  !.signal vcmp.pickuphit $1-
}


In this part of the script, what do i have to modify in order to make the pickup spwn directly after someone takes it?
Delete

timer.spawnpickup 1 3 vcmp.respawnpickup $1 $3

And change it to

vcmp.respawnpickup $1 $3


[DGC]Doomer

Quote from: [SDT]F_T_F0RC3 on October 26, 2008, 06:54:28 PM
Thanks for solving those bugs, there weird one's because they work for me and I am just using an updated version of the script.

As for the propspawn, I missed out the actual part that handles it.

On the "Spawn" signal, add the following:


  if ($FBS.SpawnSetting($2) == on) {
    var %prop = $readini(FBS.PropSpawn.ini,SPAWN,$vcmp.name($1, $2))
    var %loc = $readini(FBS.PropSpawn.ini,LOCATION,%prop)
    vcmp.msg $1 $2 Taking you to your property
    vcmp.setlocation $1 $2 %loc
    vcmp.say $1 >> $vcmp.name($1, $2) spawned
  }


at which line i have to add this?

[AoD]NC


Tobi

No Dude  >:( please Force fix your script he didn't work corectly,  :Pi have a probleme with a car cmd and prop cmd

thanks to Darky for the awesome Siggy xD
Ashley: HEY HOMOZ I POSTED THIS RATHER RELIVENT AND IMPORTANT THREAD LIKE ALMOST 4 DAYS AGO AN I SEE 18 VIEWS BUT ONLY ONE RESPONCE HOW MANY OF U ARE BRICK WALLS BC IT FEELS LIKE IM TALKING TO ONE

Edward_RD

Hi all ..

Force mi brother ,  the comand !mycars no it working , say: no cars .

THe props no  it working , no want  show the icon for the information T.T ..


Tobi

I have a like probleme edward we need help with car and prop cmd ???

thanks to Darky for the awesome Siggy xD
Ashley: HEY HOMOZ I POSTED THIS RATHER RELIVENT AND IMPORTANT THREAD LIKE ALMOST 4 DAYS AGO AN I SEE 18 VIEWS BUT ONLY ONE RESPONCE HOW MANY OF U ARE BRICK WALLS BC IT FEELS LIKE IM TALKING TO ONE