Author Topic: Help for timing In announce message  (Read 5668 times)

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Offline VerceTTi

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Help for timing In announce message
« on: February 26, 2012, 10:41:05 am »
How can we set Timing in announce msg for pawn like it was in ULK open challenge in the past
« Last Edit: March 21, 2012, 01:50:55 pm by VerceTTi »
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Offline [Tkiller]

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Re: Help for Timing In Announce Message
« Reply #1 on: February 26, 2012, 11:11:21 am »
what do you mean by announce...
There is only news system.....

Offline VerceTTi

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Re: Help for Timing In Announce Message
« Reply #2 on: March 09, 2012, 12:11:42 pm »
what do you mean by announce...
There is only news system.....
ufffffff should i have to say full details: /c ann [msg] or /c ann2 [msg] i wanna know that how should we set timer in announce ( /c ann2 [msg] ) and plz dont try to say this "it is impossible in pawn" IT IS POSSIBLE see this video if you did'nt believe http://www.youtube.com/watch?v=laWLTnSuOnY
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Offline [AoD]NC

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Re: Help for timing In announce message
« Reply #3 on: March 24, 2012, 01:15:19 am »
You want that timer at the bottom of screen?

So... Use a timer where you call an announce/big letters every second with a different value?

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Offline DilsonTB

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Re: Help for timing In announce message
« Reply #4 on: March 24, 2012, 05:51:23 pm »
This just an improvisated script of timer:
[pawn]
public TimeforAD(playerid) // Thanks Fuzzy btw i said " its and improvisate idea"
}
GameTextForPlayer(playerid,"~y~Here is where ~o~the text go"); // ~y~ and ~o~ are colors for text
}   [/pawn]

[pawn]OnPlayerConnect( )
}
Settimer("TimeforAD",5000,0);
return 0;
}[/pawn]
« Last Edit: March 25, 2012, 03:45:56 pm by DilsonTB »
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Offline Fuzzy168

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Re: Help for timing In announce message
« Reply #5 on: March 24, 2012, 06:13:19 pm »
[pawn]public TimeforAD( )
}
GameTextForPlayer(playerid,"~y~Here is where ~o~the text go"); // ~y~ and ~o~ are colors for text
}   [/pawn]

Fail...


Where is the GameTextForPlayer getting the playerid from?
I'm beginning to feel like a Lag God, Lag God

Offline VerceTTi

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Re: Help for timing In announce message
« Reply #6 on: March 25, 2012, 03:41:06 pm »
Guyz i mean that time will automatically forwarding in "GameTextForAllBottom" like

01:01
01:02
01:03
01:04

when 1 over from 01:01 to 50 then it starts 02

02:01
02:02
02:03
02:04

But Only in "GameTextForAllBottom" ,see this video  http://www.youtube.com/watch?v=laWLTnSuOnY, i want like this in this video
« Last Edit: March 25, 2012, 03:47:44 pm by VerceTTi »
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Offline [AoD]NC

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Re: Help for timing In announce message
« Reply #7 on: March 26, 2012, 12:43:30 am »
You have to make a one second timer, that's for sure. And in that timer you put a global variable, that will decrease every second. Try to set the global variable to 60, decrease it every second and show the new value by game text!

Offline VerceTTi

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Re: Help for timing In announce message
« Reply #8 on: March 26, 2012, 05:38:21 pm »
NC you helped good but i still did'nt get it. Can you make it for me if possible
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Offline [AoD]NC

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Re: Help for timing In announce message
« Reply #9 on: March 26, 2012, 10:05:04 pm »
I would like to help you, but I can't script in paw, only squirrel, I could try to make a squirrel script but you would have to rewrite it for PAWN :@.

Offline VerceTTi

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Re: Help for timing In announce message
« Reply #10 on: March 27, 2012, 05:47:50 pm »
Is it possible for doing in notepad NC? if you don't mind  :D
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Offline Mansoor ali

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Re: Help for timing In announce message
« Reply #11 on: April 16, 2012, 09:26:00 am »
Man! i can make this but it get more time  :(  :-[ this is posible.