Author Topic: Help for timing In announce message  (Read 5669 times)

0 Members and 3 Guests are viewing this topic.

Offline VerceTTi

  • Street Thug
  • *
  • Posts: 6
  • Huh, WTF you see here the post is there >>
    • View Profile
Help for timing In announce message
« on: February 26, 2012, 10:41:05 am »
How can we set Timing in announce msg for pawn like it was in ULK open challenge in the past
« Last Edit: March 21, 2012, 01:50:55 pm by VerceTTi »
TZ co-leader, XC Owner/Developer, Playing VC:MP Since 2010
KDM v2.4 Script will be releasing soon in 2013 April
Want to be admin in XC feel free to apply at www.xc-server.tk

Offline [Tkiller]

  • Street Thug
  • *
  • Posts: 15
    • View Profile
Re: Help for Timing In Announce Message
« Reply #1 on: February 26, 2012, 11:11:21 am »
what do you mean by announce...
There is only news system.....

Offline VerceTTi

  • Street Thug
  • *
  • Posts: 6
  • Huh, WTF you see here the post is there >>
    • View Profile
Re: Help for Timing In Announce Message
« Reply #2 on: March 09, 2012, 12:11:42 pm »
what do you mean by announce...
There is only news system.....
ufffffff should i have to say full details: /c ann [msg] or /c ann2 [msg] i wanna know that how should we set timer in announce ( /c ann2 [msg] ) and plz dont try to say this "it is impossible in pawn" IT IS POSSIBLE see this video if you did'nt believe http://www.youtube.com/watch?v=laWLTnSuOnY
TZ co-leader, XC Owner/Developer, Playing VC:MP Since 2010
KDM v2.4 Script will be releasing soon in 2013 April
Want to be admin in XC feel free to apply at www.xc-server.tk

Offline [AoD]NC

  • VC:MP Beta Tester
  • VC:MP Veteran
  • *
  • Posts: 616
  • AoD forever!
    • View Profile
    • KURWA MAĆ
Re: Help for timing In announce message
« Reply #3 on: March 24, 2012, 01:15:19 am »
You want that timer at the bottom of screen?

So... Use a timer where you call an announce/big letters every second with a different value?

* [AoD]NC hides

Offline DilsonTB

  • Made Man
  • ***
  • Posts: 140
  • VC:MP Developer. & SA:MP Currently Developer
    • View Profile
Re: Help for timing In announce message
« Reply #4 on: March 24, 2012, 05:51:23 pm »
This just an improvisated script of timer:
[pawn]
public TimeforAD(playerid) // Thanks Fuzzy btw i said " its and improvisate idea"
}
GameTextForPlayer(playerid,"~y~Here is where ~o~the text go"); // ~y~ and ~o~ are colors for text
}   [/pawn]

[pawn]OnPlayerConnect( )
}
Settimer("TimeforAD",5000,0);
return 0;
}[/pawn]
« Last Edit: March 25, 2012, 03:45:56 pm by DilsonTB »
_______________________________________________
¬ VC:MP Squirrel Developer.
¬ VC:MP pawno Developer.
¬ SA:MP Developer.
¬
¬ Actually developing " San Fierro Roleplay - Latino ", with
my beta team testers, Mapper + Scripter ( me ), 18,000
lines, and is 34% finished. hope to finish it in 4 Or 3 Months.

- MYSQL FULL BASED.
- PCU.
_______________________________________________

Offline Fuzzy168

  • VC:MP Veteran
  • *****
  • Posts: 729
  • Programming since 2011
    • View Profile
Re: Help for timing In announce message
« Reply #5 on: March 24, 2012, 06:13:19 pm »
[pawn]public TimeforAD( )
}
GameTextForPlayer(playerid,"~y~Here is where ~o~the text go"); // ~y~ and ~o~ are colors for text
}   [/pawn]

Fail...


Where is the GameTextForPlayer getting the playerid from?
I'm beginning to feel like a Lag God, Lag God

Offline VerceTTi

  • Street Thug
  • *
  • Posts: 6
  • Huh, WTF you see here the post is there >>
    • View Profile
Re: Help for timing In announce message
« Reply #6 on: March 25, 2012, 03:41:06 pm »
Guyz i mean that time will automatically forwarding in "GameTextForAllBottom" like

01:01
01:02
01:03
01:04

when 1 over from 01:01 to 50 then it starts 02

02:01
02:02
02:03
02:04

But Only in "GameTextForAllBottom" ,see this video  http://www.youtube.com/watch?v=laWLTnSuOnY, i want like this in this video
« Last Edit: March 25, 2012, 03:47:44 pm by VerceTTi »
TZ co-leader, XC Owner/Developer, Playing VC:MP Since 2010
KDM v2.4 Script will be releasing soon in 2013 April
Want to be admin in XC feel free to apply at www.xc-server.tk

Offline [AoD]NC

  • VC:MP Beta Tester
  • VC:MP Veteran
  • *
  • Posts: 616
  • AoD forever!
    • View Profile
    • KURWA MAĆ
Re: Help for timing In announce message
« Reply #7 on: March 26, 2012, 12:43:30 am »
You have to make a one second timer, that's for sure. And in that timer you put a global variable, that will decrease every second. Try to set the global variable to 60, decrease it every second and show the new value by game text!

Offline VerceTTi

  • Street Thug
  • *
  • Posts: 6
  • Huh, WTF you see here the post is there >>
    • View Profile
Re: Help for timing In announce message
« Reply #8 on: March 26, 2012, 05:38:21 pm »
NC you helped good but i still did'nt get it. Can you make it for me if possible
TZ co-leader, XC Owner/Developer, Playing VC:MP Since 2010
KDM v2.4 Script will be releasing soon in 2013 April
Want to be admin in XC feel free to apply at www.xc-server.tk

Offline [AoD]NC

  • VC:MP Beta Tester
  • VC:MP Veteran
  • *
  • Posts: 616
  • AoD forever!
    • View Profile
    • KURWA MAĆ
Re: Help for timing In announce message
« Reply #9 on: March 26, 2012, 10:05:04 pm »
I would like to help you, but I can't script in paw, only squirrel, I could try to make a squirrel script but you would have to rewrite it for PAWN :@.

Offline VerceTTi

  • Street Thug
  • *
  • Posts: 6
  • Huh, WTF you see here the post is there >>
    • View Profile
Re: Help for timing In announce message
« Reply #10 on: March 27, 2012, 05:47:50 pm »
Is it possible for doing in notepad NC? if you don't mind  :D
TZ co-leader, XC Owner/Developer, Playing VC:MP Since 2010
KDM v2.4 Script will be releasing soon in 2013 April
Want to be admin in XC feel free to apply at www.xc-server.tk

Offline Mansoor ali

  • Street Thug
  • *
  • Posts: 25
  • I'm Back my old account Works! :D
    • View Profile
Re: Help for timing In announce message
« Reply #11 on: April 16, 2012, 09:26:00 am »
Man! i can make this but it get more time  :(  :-[ this is posible.