I just came here to say that the progress of VC:MP is very slow.You started the beta in august 2013 if I'm not wrong and still we are in this beta period,shall I ask if it's normal ?I've never seen in my life something to be in beta for more than 1 year
You answered that your self.
I wanted to say that there are only 2 devs active and 6 lazy not busy.
I wanted to say that you need to recruit some people in the VC:MP devs group because 2 are not just enough to develop this mod for VC.
As you can see the source is quite protected and I have to (
you also have to) believe that it's for the sake of consistency. Making the source public would span dozens of copies and distributions. With probably 1 or 2 lines of code different from the original. But those lines of code could make a huge difference when a server and a client talk differently.
So a new person coming to play this game wouldn't know which client to choose from and on which server does his client work on. Not to mention that you as a server owner will probably have to host a dozen more servers if you want to attract more people because those people will use different clients on their own that each work with their specific server.
Scriptwriters will have to document for every distribution out there and know the differences and bugs in each distribution as well. And as you can see all of this leads to an even bigger chaos with even more serious issues and bugs introduced. There wouldn't be a standard anymore and where there isn't a standard there is chaos.
And I haven't even started on distributions which can contain malware and all kind of viruses that you willingly install on your computer thinking it's legit. An antivirus wouldn't detect that easily because it's embedded into the code instead of being injected or attached to another executable. And even then you would think it's normal behavior and is just another false/positive alert since the client attaches to the game process and does some heavy memory modifications at runtime to control behavior of the game.
Now back to the issue why there are so few developers involved. Because it's hard to trust someone with the source code as already mentioned. Any one of these punks could mess around and release the source which would result in what I've just mentioned above. They just can't trust some anyone with the source code.
You seem to complain that the development doesn't go as fast as you want or as good as you want. But let me just tell you: Why don't you do it your self? Yes you read correct! Why don't you create a VC:MP version of your own and then see how hard it is.
This is free software people. Nobody is getting paid to work on it and nobody earns anything from it. Which means you have to get a real job (
one that pays) to be able to make a living. And the real job will be more exhausting then working to maintain VC:MP. And the real job doesn't care that you must also go home to work on your hobby. The real job pays you and you have to deliver or else... And when you finally get home after an exhausting day at work. Coding for VC:MP will be the last of your worries.
Developers have a life too. Just because you don't have a life that doesn't mean they don't either. If you are some some 13 year old kid then you couldn't possibly understand this now. But you will, in a few years you will fully understand it and get to experience it as well. And then you'll see how hard it is.