Author Topic: Calling function by text  (Read 3324 times)

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Offline NeskWriter

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Calling function by text
« on: November 13, 2012, 10:11:23 am »
Hey there! This is my small tutorial on how to call functions by text
Note: Using this players on your server will call functions by text, not using /c cmdtext

So
All you need is:
1st. Change public OnPlayerText To this view: OnPlayerText(playerid, text[])
now, i will show you how does it work:

[pawn]public OnPlayerText(playerid, text[])
{
   if(strcmp(text, "Gimme gren please", true)==0)
   {
        SetPlayerWeapon(playerid, 12, 3);
        SendClientMessage(playerid, 0xFF0000AA, "Waiter: your welcome!");
        return 1;
   }
   return 0;
}[/pawn]

with this example players can get 3 grenades saying, "Gimme gren please"  :P


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Offline Fuzzy168

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Re: Calling function by text
« Reply #1 on: November 13, 2012, 07:12:41 pm »
I wouldn't really call this a tutorial. I think this should be in the Snippet's Section.
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Offline NeskWriter

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Re: Calling function by text
« Reply #2 on: November 13, 2012, 10:15:43 pm »
I think you're right.  :-\


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Offline dynavolt71

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Re: Calling function by text
« Reply #3 on: November 15, 2012, 07:31:53 am »
:O nice one
[PAWNO]Fix Error " Failed to set data for "" " - http://forum.vicecitymultiplayer.com/index.php?topic=5743.0



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Offline stormeus

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Re: Calling function by text
« Reply #4 on: November 16, 2012, 02:44:07 am »
This would be considered a tutorial, though very short, so it will stay here.
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