Author Topic: Get more people in the VC:MP Developers Team  (Read 66059 times)

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Offline Glock22

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Re: Get more people in the VC:MP Developers Team
« Reply #30 on: March 25, 2013, 07:02:34 am »
Why is VCMP better than SAMP?

Offline Fuzzy168

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Re: Get more people in the VC:MP Developers Team
« Reply #31 on: March 25, 2013, 07:10:45 am »
I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
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Offline GTA Fiji City

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Re: Get more people in the VC:MP Developers Team
« Reply #32 on: March 25, 2013, 11:22:16 am »
I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
If i could Remember, someone posted in the Unofficial Forums (Could be another forum) some "exploits" of the Current VC:MP Pawn Server. All the links to the exploits were "removed" after a few mins/hours (Of course). Clarifying that GTA:VC/VC:MP has no exploits. Is at the moment, invalid. I guess (Correct me if i am wrong). GTA:VC 1, GTA:SA 1. Until then. But yeah. There's also hope for 0.4 to come out with more fixed, secure, etc. Keep calm and wait.
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Offline -hotdogcat-

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Re: Get more people in the VC:MP Developers Team
« Reply #33 on: March 25, 2013, 11:46:27 am »
ok but there  are new functions?

PFunc_GetServerVersion            GetServerVersion;
   PFunc_GetServerSettings            GetServerSettings;
   PFunc_ExportFunctions            ExportFunctions;
   PFunc_GetNumberOfPlugins         GetNumberOfPlugins;
   PFunc_GetPluginInfo               GetPluginInfo;
   PFunc_FindPlugin               FindPlugin;
   PFunc_GetPluginExports            GetPluginExports;
   PFunc_GetTime                  GetTime;

   PFunc_printf                  printf;
   PFunc_SendCustomCommand            SendCustomCommand;
   PFunc_SendClientMessage            SendClientMessage;
   PFunc_SendGameMessage            SendGameMessage;

   PFunc_SetServerName               SetServerName;
   PFunc_GetServerName               GetServerName;
   PFunc_SetMaxPlayers               SetMaxPlayers;
   PFunc_GetMaxPlayers               GetMaxPlayers;
   PFunc_SetServerPassword            SetServerPassword;
   PFunc_GetServerPassword            GetServerPassword;
   PFunc_SetGameModeText            SetGameModeText;
   PFunc_GetGameModeText            GetGameModeText;

   PFunc_SetWorldBounds            SetWorldBounds;
   PFunc_GetWorldBounds            GetWorldBounds;
   PFunc_SetWastedSettings            SetWastedSettings;
   PFunc_GetWastedSettings            GetWastedSettings;
   PFunc_SetTimeRate               SetTimeRate;
   PFunc_GetTimeRate               GetTimeRate;
   PFunc_SetHour                  SetHour;
   PFunc_GetHour                  GetHour;
   PFunc_SetMinute                  SetMinute;
   PFunc_GetMinute                  GetMinute;
   PFunc_SetWeather               SetWeather;
   PFunc_GetWeather               GetWeather;
   PFunc_SetGravity               SetGravity;
   PFunc_GetGravity               GetGravity;
   PFunc_SetGamespeed               SetGamespeed;
   PFunc_GetGamespeed               GetGamespeed;
   PFunc_SetWaterLevel               SetWaterLevel;
   PFunc_GetWaterLevel               GetWaterLevel;
   PFunc_SetMaxHeight               SetMaxHeight;
   PFunc_GetMaxHeight               GetMaxHeight;

   PFunc_ToggleSyncFrameLimiter      ToggleSyncFrameLimiter;
   PFunc_EnabledSyncFrameLimiter      EnabledSyncFrameLimiter;
   PFunc_ToggleFrameLimiter         ToggleFrameLimiter;
   PFunc_EnabledFrameLimiter         EnabledFrameLimiter;
   PFunc_ToggleTaxiBoostJump         ToggleTaxiBoostJump;
   PFunc_EnabledTaxiBoostJump         EnabledTaxiBoostJump;
   PFunc_ToggleDriveOnWater         ToggleDriveOnWater;
   PFunc_EnabledDriveOnWater         EnabledDriveOnWater;
   PFunc_ToggleFastSwitch            ToggleFastSwitch;
   PFunc_EnabledFastSwitch            EnabledFastSwitch;
   PFunc_ToggleFriendlyFire         ToggleFriendlyFire;
   PFunc_EnabledFriendlyFire         EnabledFriendlyFire;
   PFunc_ToggleDisableDriveby         ToggleDisableDriveby;
   PFunc_EnabledDisableDriveby         EnabledDisableDriveby;
   PFunc_TogglePerfectHandling         TogglePerfectHandling;
   PFunc_EnabledPerfectHandling      EnabledPerfectHandling;
   PFunc_ToggleFlyingCars            ToggleFlyingCars;
   PFunc_EnabledFlyingCars            EnabledFlyingCars;
   PFunc_ToggleJumpSwitch            ToggleJumpSwitch;
   PFunc_EnabledJumpSwitch            EnabledJumpSwitch;
   PFunc_ToggleShowMarkers            ToggleShowMarkers;
   PFunc_EnabledShowMarkers         EnabledShowMarkers;
   PFunc_ToggleStuntBike            ToggleStuntBike;
   PFunc_EnabledStuntBike            EnabledStuntBike;
   PFunc_ToggleShootInAir            ToggleShootInAir;
   PFunc_EnabledShootInAir            EnabledShootInAir;
   PFunc_ToggleShowNametags         ToggleShowNametags;
   PFunc_EnabledShowNametags         EnabledShowNametags;
   PFunc_ToggleJoinMessages         ToggleJoinMessages;
   PFunc_EnabledJoinMessages         EnabledJoinMessages;
   PFunc_ToggleDeathMessages         ToggleDeathMessages;
   PFunc_EnabledDeathMessages         EnabledDeathMessages;

   PFunc_CreateExplosion            CreateExplosion;
   PFunc_PlaySound                  PlaySound;
   PFunc_HideMapObject               HideMapObject;
   PFunc_ShowMapObject               ShowMapObject;
   PFunc_ShowAllMapObjects            ShowAllMapObjects;

   PFunc_SetUseClasses               SetUseClasses;
   PFunc_GetUseClasses               GetUseClasses;
   PFunc_GetPlayerClass            GetPlayerClass;
   PFunc_AddPlayerClass            AddPlayerClass;
   PFunc_SetSpawnPlayerPos            SetSpawnPlayerPos;
   PFunc_SetSpawnCameraPos            SetSpawnCameraPos;
   PFunc_SetSpawnCameraLookAt         SetSpawnCameraLookAt;

   PFunc_IsPlayerAdmin               IsPlayerAdmin;
   PFunc_SetPlayerAdmin            SetPlayerAdmin;
   PFunc_GetPlayerIP               GetPlayerIP;
   PFunc_KickPlayer               KickPlayer;
   PFunc_BanPlayer                  BanPlayer;
   PFunc_BanIP                     BanIP;
   PFunc_UnbanIP                  UnbanIP;
   PFunc_IsIPBanned               IsIPBanned;

   PFunc_GetPlayerIDFromName         GetPlayerIDFromName;
   PFunc_IsPlayerConnected            IsPlayerConnected;
   PFunc_IsPlayerSpawned            IsPlayerSpawned;
   PFunc_IsPlayerStreamedForPlayer      IsPlayerStreamedForPlayer;
   PFunc_GetPlayerKey               GetPlayerKey;
   PFunc_SetPlayerWorld            SetPlayerWorld;
   PFunc_GetPlayerWorld            GetPlayerWorld;
   PFunc_SetPlayerSecWorld            SetPlayerSecWorld;
   PFunc_GetPlayerSecWorld            GetPlayerSecWorld;
   PFunc_GetPlayerUniqueWorld         GetPlayerUniqueWorld;
   PFunc_IsPlayerWorldCompatible      IsPlayerWorldCompatible;
   PFunc_GetPlayerState            GetPlayerState;
   PFunc_GetPlayerName               GetPlayerName;
   PFunc_SetPlayerTeam               SetPlayerTeam;
   PFunc_GetPlayerTeam               GetPlayerTeam;
   PFunc_SetPlayerSkin               SetPlayerSkin;
   PFunc_GetPlayerSkin               GetPlayerSkin;
   PFunc_SetPlayerColour            SetPlayerColour;
   PFunc_GetPlayerColour            GetPlayerColour;
   PFunc_ForcePlayerSpawn            ForcePlayerSpawn;
   PFunc_ForcePlayerSelect            ForcePlayerSelect;
   PFunc_ForceAllSelect            ForceAllSelect;

   PFunc_GivePlayerMoney            GivePlayerMoney;
   PFunc_SetPlayerMoney            SetPlayerMoney;
   PFunc_GetPlayerMoney            GetPlayerMoney;
   PFunc_SetPlayerScore            SetPlayerScore;
   PFunc_GetPlayerScore            GetPlayerScore;
   PFunc_GetPlayerPing               GetPlayerPing;
   PFunc_IsPlayerTyping            IsPlayerTyping;

   PFunc_SetPlayerHealth            SetPlayerHealth;
   PFunc_GetPlayerHealth            GetPlayerHealth;
   PFunc_SetPlayerArmour            SetPlayerArmour;
   PFunc_GetPlayerArmour            GetPlayerArmour;
   PFunc_SetPlayerImmunityFlags      SetPlayerImmunityFlags;
   PFunc_GetPlayerImmunityFlags      GetPlayerImmunityFlags;
   PFunc_SetPlayerPos               SetPlayerPos;
   PFunc_GetPlayerPos               GetPlayerPos;
   PFunc_SetPlayerSpeed            SetPlayerSpeed;
   PFunc_GetPlayerSpeed            GetPlayerSpeed;
   PFunc_AddPlayerSpeed            AddPlayerSpeed;
   PFunc_SetPlayerHeading            SetPlayerHeading;
   PFunc_GetPlayerHeading            GetPlayerHeading;
   PFunc_SetPlayerInterior            SetPlayerInterior;
   PFunc_GetPlayerAlpha            GetPlayerAlpha;
   PFunc_SetPlayerAlpha            SetPlayerAlpha;

   PFunc_PutPlayerInVehicle         PutPlayerInVehicle;
   PFunc_RemovePlayerFromVehicle      RemovePlayerFromVehicle;
   PFunc_GetPlayerInVehicleStatus      GetPlayerInVehicleStatus;
   PFunc_GetPlayerInVehicleSlot      GetPlayerInVehicleSlot;
   PFunc_GetPlayerVehicleID         GetPlayerVehicleID;

   PFunc_TogglePlayerControllable      TogglePlayerControllable;
   PFunc_EnabledPlayerControllable      EnabledPlayerControllable;
   PFunc_TogglePlayerDriveby         TogglePlayerDriveby;
   PFunc_EnabledPlayerDriveby         EnabledPlayerDriveby;
   PFunc_TogglePlayerWhiteScanlines   TogglePlayerWhiteScanlines;
   PFunc_EnabledPlayerWhiteScanlines   EnabledPlayerWhiteScanlines;
   PFunc_TogglePlayerGreenScanlines   TogglePlayerGreenScanlines;
   PFunc_EnabledPlayerGreenScanlines   EnabledPlayerGreenScanlines;
   PFunc_TogglePlayerWidescreen      TogglePlayerWidescreen;
   PFunc_EnabledPlayerWidescreen      EnabledPlayerWidescreen;
   PFunc_TogglePlayerShowMarkers      TogglePlayerShowMarkers;
   PFunc_EnabledPlayerShowMarkers      EnabledPlayerShowMarkers;
   PFunc_TogglePlayerAttackPriv      TogglePlayerAttackPriv;
   PFunc_EnabledPlayerAttackPriv      EnabledPlayerAttackPriv;
   PFunc_TogglePlayerHasMarker         TogglePlayerHasMarker;
   PFunc_EnabledPlayerHasMarker      EnabledPlayerHasMarker;

   PFunc_GivePlayerWeapon            GivePlayerWeapon;
   PFunc_SetPlayerWeapon            SetPlayerWeapon;
   PFunc_GetPlayerWeapon            GetPlayerWeapon;
   PFunc_GetPlayerWeaponAmmo         GetPlayerWeaponAmmo;
   PFunc_SetPlayerWeaponSlot         SetPlayerWeaponSlot;
   PFunc_GetPlayerWeaponSlot         GetPlayerWeaponSlot;
   PFunc_GetPlayerWeaponAtSlot         GetPlayerWeaponAtSlot;
   PFunc_GetPlayerAmmoAtSlot         GetPlayerAmmoAtSlot;
   PFunc_RemovePlayerWeapon         RemovePlayerWeapon;
   PFunc_RemoveAllWeapons            RemoveAllWeapons;

   PFunc_SetCameraPosition            SetCameraPosition;
   PFunc_RestoreCamera               RestoreCamera;
   PFunc_IsCameraLocked            IsCameraLocked;

   PFunc_SetPlayerAnimation         SetPlayerAnimation;
   PFunc_SetPlayerWantedLevel         SetPlayerWantedLevel;
   PFunc_GetPlayerStandingOnVehicle   GetPlayerStandingOnVehicle;
   PFunc_GetPlayerStandingOnObject      GetPlayerStandingOnObject;

   PFunc_CreateVehicle               CreateVehicle;
   PFunc_DeleteVehicle               DeleteVehicle;
   PFunc_GetVehicleSyncSource         GetVehicleSyncSource;
   PFunc_GetVehicleSyncType         GetVehicleSyncType;
   PFunc_IsVehicleStreamedForPlayer   IsVehicleStreamedForPlayer;
   PFunc_SetVehicleWorld            SetVehicleWorld;
   PFunc_GetVehicleWorld            GetVehicleWorld;
   PFunc_GetVehicleModel            GetVehicleModel;
   PFunc_GetVehicleOccupant         GetVehicleOccupant;
   PFunc_RespawnVehicle            RespawnVehicle;
   PFunc_SetVehicleImmunityFlags      SetVehicleImmunityFlags;
   PFunc_GetVehicleImmunityFlags      GetVehicleImmunityFlags;
   PFunc_KillVehicle               KillVehicle;
   PFunc_IsVehicleWrecked            IsVehicleWrecked;
   PFunc_SetVehiclePos               SetVehiclePos;
   PFunc_GetVehiclePos               GetVehiclePos;
   PFunc_SetVehicleRot               SetVehicleRot;
   PFunc_SetVehicleRotEuler         SetVehicleRotEuler;
   PFunc_GetVehicleRot               GetVehicleRot;
   PFunc_GetVehicleRotEuler         GetVehicleRotEuler;
   PFunc_SetVehicleSpeed            SetVehicleSpeed;
   PFunc_GetVehicleSpeed            GetVehicleSpeed;
   PFunc_AddVehicleSpeed            AddVehicleSpeed;
   PFunc_SetVehicleRelSpeed         SetVehicleRelSpeed;
   PFunc_GetVehicleRelSpeed         GetVehicleRelSpeed;
   PFunc_AddVehicleRelSpeed         AddVehicleRelSpeed;
   PFunc_SetVehicleTurnSpeed         SetVehicleTurnSpeed;
   PFunc_GetVehicleTurnSpeed         GetVehicleTurnSpeed;
   PFunc_AddVehicleTurnSpeed         AddVehicleTurnSpeed;
   PFunc_SetVehicleSpawnPos         SetVehicleSpawnPos;
   PFunc_GetVehicleSpawnPos         GetVehicleSpawnPos;
   PFunc_SetVehicleSpawnRot         SetVehicleSpawnRot;
   PFunc_SetVehicleSpawnRotEuler      SetVehicleSpawnRotEuler;
   PFunc_GetVehicleSpawnRot         GetVehicleSpawnRot;
   PFunc_GetVehicleSpawnRotEuler      GetVehicleSpawnRotEuler;
   PFunc_SetVehicleIdleRespawnTimer   SetVehicleIdleRespawnTimer;
   PFunc_GetVehicleIdleRespawnTimer   GetVehicleIdleRespawnTimer;
   PFunc_SetVehicleHealth            SetVehicleHealth;
   PFunc_GetVehicleHealth            GetVehicleHealth;
   PFunc_SetVehicleColour            SetVehicleColour;
   PFunc_GetVehicleColour            GetVehicleColour;
   PFunc_SetVehicleDoorsLocked         SetVehicleDoorsLocked;
   PFunc_GetVehicleDoorsLocked         GetVehicleDoorsLocked;
   PFunc_SetVehiclePartStatus         SetVehiclePartStatus;
   PFunc_GetVehiclePartStatus         GetVehiclePartStatus;
   PFunc_SetVehicleTyreStatus         SetVehicleTyreStatus;
   PFunc_GetVehicleTyreStatus         GetVehicleTyreStatus;
   PFunc_SetVehicleDamageData         SetVehicleDamageData;
   PFunc_GetVehicleDamageData         GetVehicleDamageData;
   PFunc_SetVehicleAlarm            SetVehicleAlarm;
   PFunc_GetVehicleAlarm            GetVehicleAlarm;
   PFunc_SetVehicleLights            SetVehicleLights;
   PFunc_GetVehicleLights            GetVehicleLights;

   PFunc_ResetAllVehicleHandlings      ResetAllVehicleHandlings;
   PFunc_ExistsHandlingRule         ExistsHandlingRule;
   PFunc_SetHandlingRule            SetHandlingRule;
   PFunc_GetHandlingRule            GetHandlingRule;
   PFunc_ResetHandlingRule            ResetHandlingRule;
   PFunc_ResetHandling               ResetHandling;
   PFunc_ExistsInstHandlingRule      ExistsInstHandlingRule;
   PFunc_SetInstHandlingRule         SetInstHandlingRule;
   PFunc_GetInstHandlingRule         GetInstHandlingRule;
   PFunc_ResetInstHandlingRule         ResetInstHandlingRule;
   PFunc_ResetInstHandling            ResetInstHandling;

   PFunc_CreatePickup               CreatePickup;
   PFunc_DeletePickup               DeletePickup;
   PFunc_IsPickupStreamedForPlayer      IsPickupStreamedForPlayer;
   PFunc_SetPickupWorld            SetPickupWorld;
   PFunc_GetPickupWorld            GetPickupWorld;
   PFunc_PickupGetAlpha            PickupGetAlpha;
   PFunc_PickupSetAlpha            PickupSetAlpha;
   PFunc_PickupIsAutomatic            PickupIsAutomatic;
   PFunc_PickupSetAutomatic         PickupSetAutomatic;
   PFunc_SetPickupAutoTimer         SetPickupAutoTimer;
   PFunc_GetPickupAutoTimer         GetPickupAutoTimer;
   PFunc_PickupRefresh               PickupRefresh;
   PFunc_PickupGetPos               PickupGetPos;
   PFunc_PickupSetPos               PickupSetPos;
   PFunc_PickupGetModel            PickupGetModel;
   PFunc_PickupGetQuantity            PickupGetQuantity;

   PFunc_CreateObject               CreateObject;
   PFunc_DeleteObject               DeleteObject;
   PFunc_IsObjectStreamedForPlayer      IsObjectStreamedForPlayer;
   PFunc_GetObjectModel            GetObjectModel;
   PFunc_SetObjectWorld            SetObjectWorld;
   PFunc_GetObjectWorld            GetObjectWorld;
   PFunc_SetObjectAlpha            SetObjectAlpha;
   PFunc_GetObjectAlpha            GetObjectAlpha;
   PFunc_MoveObjectTo               MoveObjectTo;
   PFunc_MoveObjectBy               MoveObjectBy;
   PFunc_SetObjectPos               SetObjectPos;
   PFunc_GetObjectPos               GetObjectPos;
   PFunc_RotObjectTo               RotObjectTo;
   PFunc_RotObjectToEuler            RotObjectToEuler;
   PFunc_RotObjectBy               RotObjectBy;
   PFunc_RotObjectByEuler            RotObjectByEuler;
   PFunc_GetObjectRot               GetObjectRot;
   PFunc_GetObjectRotEuler            GetObjectRotEuler;
   PFunc_SetObjectShotReport         SetObjectShotReport;
   PFunc_IsObjectShotReport         IsObjectShotReport;
   PFunc_SetObjectBumpReport         SetObjectBumpReport;
   PFunc_IsObjectBumpReport         IsObjectBumpReport;

Offline sseebbyy

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Re: Get more people in the VC:MP Developers Team
« Reply #34 on: March 25, 2013, 04:53:50 pm »
In this forum, already exist a list of all callbacks and functions added in 0.4, and you can see it here:

http://forum.vicecitymultiplayer.com/index.php?topic=5028.0

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Offline Glock22

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Re: Get more people in the VC:MP Developers Team
« Reply #35 on: March 25, 2013, 07:11:58 pm »
I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
I didn't mean it like that, I just wondered why people play VCMP when SAMP exists.

Offline Doom

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Re: Get more people in the VC:MP Developers Team
« Reply #36 on: March 25, 2013, 07:44:29 pm »
I didn't hear anyone say anything about VC:MP is better than SA:MP.. Please understand that GTA:SA is more advance than GTA:VC and GTA:III. Which mean that their multiplayer has more functions and ability to be exploited unlike GTA:VC which is just an upgrade of the GTA:III engine.
I didn't mean it like that, I just wondered why people play VCMP when SAMP exists.

Because SAMP is SAMP and VCMP IS VCMP... and don't post any other useless thing about it, its not important everyone loves gta sa.

Offline stormeus

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Re: Get more people in the VC:MP Developers Team
« Reply #37 on: March 25, 2013, 09:47:43 pm »
If i could Remember, someone posted in the Unofficial Forums (Could be another forum) some "exploits" of the Current VC:MP Pawn Server. All the links to the exploits were "removed" after a few mins/hours (Of course). Clarifying that GTA:VC/VC:MP has no exploits. Is at the moment, invalid. I guess (Correct me if i am wrong).

No one on the VC:MP team has denied the existence of any exploits, and Fuzzy meant that San Andreas had more gameplay options that could be taken advantage, not that there were more server exploits.

ok but there  are new functions?

PFunc_GetServerVersion            GetServerVersion;
   PFunc_GetServerSettings            GetServerSettings;
   PFunc_ExportFunctions            ExportFunctions;
   PFunc_GetNumberOfPlugins         GetNumberOfPlugins;
   PFunc_GetPluginInfo               GetPluginInfo;
   PFunc_FindPlugin               FindPlugin;
   PFunc_GetPluginExports            GetPluginExports;
   PFunc_GetTime                  GetTime;

I'm curious as to where you got this list from.
« Last Edit: March 25, 2013, 09:51:42 pm by stormeus »
Do not PM me for support.




Offline -hotdogcat-

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Re: Get more people in the VC:MP Developers Team
« Reply #38 on: March 26, 2013, 12:54:21 am »
i have found these function in link i have posted,i have opened alls file with notepad+++ and i have found these functions.

you can found these function in VCMP.h

Offline [AoD]NC

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Re: Get more people in the VC:MP Developers Team
« Reply #39 on: March 26, 2013, 01:06:49 am »
You can talk here for ages... But it's maxo's choice whenever he returns and you don't have any influence on it I guess ;).

Offline Fuzzy168

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Re: Get more people in the VC:MP Developers Team
« Reply #40 on: March 26, 2013, 07:39:21 am »
You can talk here for ages... But it's maxo's choice whenever he returns and you don't have any influence on it I guess ;).
Strange how I asked if we could get more people in the VC:MP Dev team but the story goes on and on..
I'm beginning to feel like a Lag God, Lag God

Offline Darfy

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Re: Get more people in the VC:MP Developers Team
« Reply #41 on: March 26, 2013, 05:08:39 pm »
You can talk here for ages... But it's maxo's choice whenever he returns and you don't have any influence on it I guess ;).
Strange how I asked if we could get more people in the VC:MP Dev team but the story goes on and on..
Even if we did recruit more developers it would still require maxo's presence which makes it nearly impossible, for now. So yes, "the story goes on and on."

Offline [AoD]NC

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Re: Get more people in the VC:MP Developers Team
« Reply #42 on: March 27, 2013, 12:09:25 am »
On the other hand, being the only developer has also positives sides. For example, you don't have to argue with other developers that "MY METHOD TO DO THIS IS BETTER THAN YOURS" :D. Anyway, is there anyone worthy to join the VCMP community as developer, excluding former devs and people connected with other projects? There aren't much skilled VC hackers around these days...

Offline sseebbyy

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Re: Get more people in the VC:MP Developers Team
« Reply #43 on: March 27, 2013, 05:38:11 pm »
On the other hand, being the only developer has also positives sides. For example, you don't have to argue with other developers that "MY METHOD TO DO THIS IS BETTER THAN YOURS" :D. Anyway, is there anyone worthy to join the VCMP community as developer, excluding former devs and people connected with other projects? There aren't much skilled VC hackers around these days...

* sseebbyy slaps [AoD]NC. :D

Idk if you know C++ , but if you could know it, you could be a good developer ! :)

I know a sure thing about you: You like to edit the Vice City.

From what I saw, Stormeus knows C++, and in my opinion him can be a good developer too :P

They are very creative and responsible, so we/I can trust them.
(It is not offending to the current developer 'cause the real life fills everytime your free time, and don't forget that him have a family too. Anyway this is not an excuse for his non-activity, him could post us something.I hope him will come back soon with good news)

And maybe are more players skilled. (who can know)

Anyway, this is just my opinion.
« Last Edit: March 27, 2013, 05:46:15 pm by sseebbyy »

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Offline Doom

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Re: Get more people in the VC:MP Developers Team
« Reply #44 on: March 27, 2013, 06:05:07 pm »

Idk if you know C++ , but if you could know it, you could be a good developer ! :)

I know a sure thing about you: You like to edit the Vice City.

From what I saw, Stormeus knows C++, and in my opinion him can be a good developer too :P

They are very creative and responsible, so we/I can trust them.
(It is not offending to the current developer 'cause the real life fills everytime your free time, and don't forget that him have a family too. Anyway this is not an excuse for his non-activity, him could post us something.I hope him will come back soon with good news)

And maybe are more players skilled. (who can know)

Anyway, this is just my opinion.

The issue is not finding people that know C++. There are plenty of people in the VC:MP community that know or are learning C++, myself included. However, in order to add more features to VC:MP, one would have to know how to reverse engineer Vice City and the RenderWare engine, which is far more difficult than simply learning how to program. Anyone who only knew C++ would either have to learn how to reverse engineer, which is far more complex than reading a few tutorials, or would have to exist purely in a bugfixing capacity... actually, that might work. Might.